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Teamwork and adaptation in games (TAG): a survey to gauge teamwork

Published: 26 August 2019 Publication History

Abstract

Teamwork is becoming an important element of gameplay. Many games nowadays incorporate teamwork in one form or another. As a result, many game researchers have investigated aspects of teamwork. However, we have yet to develop effective surveys to gauge how people strategize or problem solve together within different games, and how such games enable these activities. In this paper, we propose the Teamwork and Adaptation in Games (TAG) survey. We developed this survey using theories of team adaptation, a process of how teams work together and adapt their strategies to changes in environments. Through three separate studies, the TAG survey was used to gauge team adaptation. Our results show that the TAG survey is an effective instrument allowing us to gauge team adaptation in different game environments. We further found that the instrument can be effectively used to compare games.

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  • (2023)Organization Preference Knowledge Acquisition of Multi-Platform Aircraft Mission System Utilizing Frequent Closed Itemset MiningAerospace10.3390/aerospace1002016610:2(166)Online publication date: 10-Feb-2023
  • (2023)A best practice for gamification in large companies: An extensive study focusing inter-generational acceptanceMultimedia Tools and Applications10.1007/s11042-023-16877-783:12(35175-35195)Online publication date: 28-Sep-2023
  • (2022)An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and TransferabilityACM Transactions on Interactive Intelligent Systems10.1145/351425712:3(1-36)Online publication date: 26-Jul-2022

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cover image ACM Other conferences
FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
August 2019
822 pages
ISBN:9781450372176
DOI:10.1145/3337722
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 26 August 2019

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Author Tags

  1. adaptation
  2. digital games
  3. survey design
  4. teamwork

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  • DARPA

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FDG '19

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FDG '19 Paper Acceptance Rate 46 of 124 submissions, 37%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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View all
  • (2023)Organization Preference Knowledge Acquisition of Multi-Platform Aircraft Mission System Utilizing Frequent Closed Itemset MiningAerospace10.3390/aerospace1002016610:2(166)Online publication date: 10-Feb-2023
  • (2023)A best practice for gamification in large companies: An extensive study focusing inter-generational acceptanceMultimedia Tools and Applications10.1007/s11042-023-16877-783:12(35175-35195)Online publication date: 28-Sep-2023
  • (2022)An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and TransferabilityACM Transactions on Interactive Intelligent Systems10.1145/351425712:3(1-36)Online publication date: 26-Jul-2022

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