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abstract

Disruptabottle: Encouraging Hydration with an Overflowing Bottle

Published: 25 April 2020 Publication History

Abstract

We present a prototype for a targeted behavioural intervention, Disruptabottle, which explores what happens when a 'nudge' technology becomes a 'shove' technology. If you do not drink water at a fast enough rate, the bottle will overflow and spill. This reminds the user that they haven't drunk enough, aggressively nudging them to drink in order to prevent further spillage. This persuasive technology attempts to motivate conscious decision making by drawing attention to the user's drinking habits. Furthermore, we evaluated the emotions and opinions of potential users towards Disruptabottle, finding that participants generally received the device positively; with 59% reporting that they would use the device and 92% believing it to be an effective way of encouraging healthy drinking habits.

References

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Fabian Okeke, Michael Sobolev, Nicola Dell, and Deborah Estrin. 2018b. Good Vibrations: Can a Digital Nudge Reduce Digital Overload?, Article 4 (2018), 12 pages.
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Water Panel and Intakes Standing. 2005. Dietary reference intakes for water, potassium, sodium, chloride, and sulfate. 1--617 pages.
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The Wellbeings. 2019. Disruptabottle. (2019). https://youtu.be/ykY3MsYUOYM

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cover image ACM Conferences
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
April 2020
4474 pages
ISBN:9781450368193
DOI:10.1145/3334480
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 April 2020

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Author Tags

  1. aversive technology
  2. behaviour change
  3. hydration habits
  4. nudge theory
  5. shove theory

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CHI '20
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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
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