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survey

A Survey on 360° Video Streaming: Acquisition, Transmission, and Display

Published: 30 August 2019 Publication History

Abstract

Head-mounted displays and 360° videos have become increasingly more popular, delivering a more immersive viewing experience to end users. Streaming 360° videos over the best-effort Internet, however, faces tremendous challenges, because of the high resolution and the short response time requirements. This survey presents the current literature related to 360° video streaming. We start with 360° video streaming systems built for real experiments to investigate the practicality and efficiency of 360° video streaming. We then present the video and viewer datasets, which may be used to drive large-scale simulations and experiments. Different optimization tools in various stages of the 360° video streaming pipeline are discussed in detail. We also present various applications enabled by 360° video streaming. In the appendices, we review the off-the-shelf hardware available at the time of writing and the open research problems.

Supplementary Material

a71-fan-apndx.pdf (fan.zip)
Supplemental movie, appendix, image and software files for, A Survey on 360° Video Streaming: Acquisition, Transmission, and Display

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cover image ACM Computing Surveys
ACM Computing Surveys  Volume 52, Issue 4
July 2020
769 pages
ISSN:0360-0300
EISSN:1557-7341
DOI:10.1145/3359984
  • Editor:
  • Sartaj Sahni
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Published: 30 August 2019
Accepted: 01 April 2019
Revised: 01 April 2019
Received: 01 May 2018
Published in CSUR Volume 52, Issue 4

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