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Investigating motion sickness techniques for immersive virtual environments

Published: 05 June 2019 Publication History

Abstract

Motion sickness is one of important issues in immersive virtual environments. In some cases it may last for hours after participation in the virtual experience. Reducing the amount of motion sickness in healthcare applications is of great importance. This paper is examining how motion sickness can be reduced in immersive virtual environments. Two visual methods were designed to assess how they could help to alleviate motion sickness. The first method is the presence of a frame of reference (in form of a cockpit and a radial) and the second method is the visible path (in form of waypoints in the virtual environment). Four testing groups were formed: two for each individual method, one combining both methods and one control group. Each group consisted of 15 healthy subjects. Results show that there is a pattern in the data favouring visual path as a better method against motion sickness compared to the frame of reference.

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      cover image ACM Other conferences
      PETRA '19: Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments
      June 2019
      655 pages
      ISBN:9781450362320
      DOI:10.1145/3316782
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 05 June 2019

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      Author Tags

      1. immersive environments
      2. motion sickness
      3. perception
      4. virtual reality

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      • (2024)SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345619430:11(7152-7161)Online publication date: 1-Nov-2024
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      • (2023)An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00041(263-272)Online publication date: 16-Oct-2023
      • (2022)You’re in for a Bumpy Ride! Uneven Terrain Increases Cybersickness While Navigating with Head Mounted Displays2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00062(428-435)Online publication date: Mar-2022
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