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Cross-Car, Multiplayer Games for Semi-Autonomous Driving

Published: 17 October 2019 Publication History

Abstract

We investigate and characterize a design space for in-car games based on a survey of previous work, and identify an opportunity for "cross-car" multiplayer games played among occupants in nearby cars. This is supported by innovations in automotive technology like autonomous driving, full-window heads-up displays, and ad hoc communication between vehicles. In a custom virtual reality driving simulator, we created three games to illustrate design dimensions: Killerball, a competitive free-for-all game; Billiards, a player versus player, massively multiplayer online game with player assists; and Decoration, an idle-style game with multiplayer resource management. A 12-participant evaluation with a semi-structured interview revealed a positive response to input controls and HUDs, and suggests game genres have a similar effect on time for an emergency driving takeover task. We used insights from our process and evaluation to formulate design considerations for future cross-car games.

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cover image ACM Conferences
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
October 2019
680 pages
ISBN:9781450366885
DOI:10.1145/3311350
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 17 October 2019

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Author Tags

  1. automotive user interfaces
  2. design space
  3. in-car gaming

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CHI PLAY '19 Paper Acceptance Rate 51 of 181 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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  • (2024)Questions without Answers: Enjoyment of Irresolution in Mystery Player ExperienceProceedings of the ACM on Human-Computer Interaction10.1145/36771008:CHI PLAY(1-28)Online publication date: 15-Oct-2024
  • (2024)Aiming, Pointing, Steering: A Core Task Analysis Framework for GameplayProceedings of the ACM on Human-Computer Interaction10.1145/36770578:CHI PLAY(1-48)Online publication date: 15-Oct-2024
  • (2024)In-Car Gaming: Exploring the Global and Psychological ContextCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678853(416-419)Online publication date: 14-Oct-2024
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  • (2023)Compatibility as a Prerequisite: Research on the Factors Influencing the Continuous Use Intention of In-vehicle Games Based on Diffusion of Innovations TheorySage Open10.1177/2158244023121790913:4Online publication date: 19-Dec-2023
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