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Lake: A Digital Wizard of Oz Prototyping Tool

Published: 02 May 2019 Publication History

Abstract

Mobile app designers aim to develop the best mobile software interfaces in the least amount of time, and rely on testing ideas with prototypes in lieu of building costly, fully functioning applications. Yet, designers cannot effectively prototype some complex app experiences, including augmented reality applications like Pokémon GO, because existing tools lack the needed features, or because prototyping in them is too time intensive to be feasible. To solve this problem, we introduce Lake, a mobile application prototyping tool that enables the creation of complex mobile applications with the same ease as paper prototyping. By leveraging the Wizard of Oz technique used in paper prototyping in our digital medium, we enable designers to prototype at the same low cost as paper, but at a much higher fidelity. Through a pilot study (N=6), we find that designers are able to gather organic in-context feedback from complex prototypes made with Lake.

References

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2018. Marvel. https://marvelapp.com/
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2018. Pokémon GO | Pokémon Video Games. https://www.pokemon.com/us/pokemon-video-games/pokemon-go/
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Kevin Chen and Haoqi Zhang. 2015. Remote Paper Prototype Testing. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 77--80.
[4]
Henry Been-Lirn Duh, Gerald C. B. Tan, and Vivian Hsueh-hua Chen. 2006. Usability Evaluation for Mobile Device: A Comparison of Laboratory and Field Tests. In Proceedings of the 8th Conference on Human-computer Interaction with Mobile Devices and Services (MobileHCI '06). ACM, New York, NY, USA, 181--186.
[5]
J. F. Kelley. 1984. An Iterative Design Methodology for User-friendly Natural Language Office Information Applications. ACM Trans. Inf. Syst. 2, 1 (Jan. 1984), 26--41.
[6]
Joanna Lumsden and Ryan MacLean. 2008. A comparison of pseudo-paper and paper prototyping methods for mobile evaluations. In Proceedings of the On the Move to Meaningful Internet Systems: OTM 2008 Workshops. 538--547.
[7]
Christian Monrad Nielsen, Michael Overgaard, Michael Bach Pedersen, Jan Stage, and Sigge Stenild. 2006. It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field. In Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles. ACM, 272--280.
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RelativeWave. 2017. RelativeWave - Form. http://relativewave.com.
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Origami Studio. 2017. Origami Studio - Design Prototyping. http://origami.design.

Cited By

View all
  • (2024)Augmenting Embodied Learning in Welding Training: The Co-Design of an XR- and tinyML-Enabled Welding System for Creative Arts and Manufacturing TrainingProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633398(1-14)Online publication date: 11-Feb-2024
  • (2022)Wizard of Errors: Introducing and Evaluating Machine Learning Errors in Wizard of Oz StudiesExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519684(1-7)Online publication date: 27-Apr-2022
  • (2021)ShiShaProceedings of the ACM on Human-Computer Interaction10.1145/34329504:CSCW3(1-22)Online publication date: 5-Jan-2021
  • Show More Cited By

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  1. Lake: A Digital Wizard of Oz Prototyping Tool

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    Published In

    cover image ACM Conferences
    CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
    May 2019
    3673 pages
    ISBN:9781450359719
    DOI:10.1145/3290607
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 02 May 2019

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    Author Tags

    1. lo-fi prototyping
    2. mixed-fidelity prototyping
    3. mobile apps

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    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2024)Augmenting Embodied Learning in Welding Training: The Co-Design of an XR- and tinyML-Enabled Welding System for Creative Arts and Manufacturing TrainingProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633398(1-14)Online publication date: 11-Feb-2024
    • (2022)Wizard of Errors: Introducing and Evaluating Machine Learning Errors in Wizard of Oz StudiesExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519684(1-7)Online publication date: 27-Apr-2022
    • (2021)ShiShaProceedings of the ACM on Human-Computer Interaction10.1145/34329504:CSCW3(1-22)Online publication date: 5-Jan-2021
    • (2021)"An Ideal Human"Proceedings of the ACM on Human-Computer Interaction10.1145/34329454:CSCW3(1-25)Online publication date: 5-Jan-2021
    • (2021)Probing User Perceptions of On-Skin Notification DisplaysProceedings of the ACM on Human-Computer Interaction10.1145/34329434:CSCW3(1-20)Online publication date: 5-Jan-2021
    • (2021)Pulling Back the Curtain on the Wizards of OzProceedings of the ACM on Human-Computer Interaction10.1145/34329424:CSCW3(1-22)Online publication date: 5-Jan-2021
    • (2021)A Dozen Stickers on a MailboxProceedings of the ACM on Human-Computer Interaction10.1145/34329394:CSCW3(1-23)Online publication date: 5-Jan-2021
    • (2020)A Systematic Review of Rapid Prototyping Tools for Augmented Reality2020 22nd Symposium on Virtual and Augmented Reality (SVR)10.1109/SVR51698.2020.00041(199-209)Online publication date: Nov-2020
    • (2020)Extended by Design: A Toolkit for Creation of XR Experiences2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct51615.2020.00029(57-62)Online publication date: Nov-2020

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