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What is That in Your Hand?: Recognizing Grasped Objects via Forearm Electromyography Sensing

Published: 27 December 2018 Publication History

Abstract

Knowing the object in hand can offer essential contextual information revealing a user's fine-grained activities. In this paper, we investigate the feasibility, accuracy, and robustness of recognizing the uninstrumented object in a user's hand by sensing and decoding her forearm muscular activities via off-the-shelf electromyography (EMG) sensors. We present results from three studies to advance our fundamental understanding of the opportunities that EMG brings in object interaction recognition. In the first study, we investigated the influence of physical properties of objects such as shape, size, and weight on EMG signals. We also conducted a thorough exploration of the feature spaces and sensor positions which can provide a solid base to rely on for future designers and practitioners for such interactive technique. In the second study, we assessed the feasibility and accuracy of inferring the types of grasped objects via using forearm muscular activity as a cue. Our results indicate that the types of objects can be recognized with up to 94.2% accuracy by employing user-dependent training. In the third study, we investigated the robustness of this approach in a realistic office setting where users were allowed to interact with objects as they would naturally. Our approach achieved up to 82.5% accuracy in discriminating 15 types of objects, even when training and testing phrases were purposefully performed on different days to incorporate changes in EMG patterns over time. Overall, this work contributes a set of fundamental findings and guidelines on using EMG technologies for object-based activity tracking.

Supplementary Material

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Supplemental movie, appendix, image and software files for, What is That in Your Hand? Recognizing Grasped Objects via Forearm Electromyography Sensing

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    cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
    Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 2, Issue 4
    December 2018
    1169 pages
    EISSN:2474-9567
    DOI:10.1145/3301777
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 27 December 2018
    Accepted: 01 October 2018
    Revised: 01 August 2018
    Received: 01 May 2018
    Published in IMWUT Volume 2, Issue 4

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    Author Tags

    1. Activity Tracking
    2. Context-Aware Applications
    3. Electromyography (EMG)
    4. Grasped Object Detection

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    • (2024)Deep Learning Models for Recognition of Hand Gestures in Basketball Sports2024 1st International Conference on Cognitive, Green and Ubiquitous Computing (IC-CGU)10.1109/IC-CGU58078.2024.10530848(1-6)Online publication date: 1-Mar-2024
    • (2024)Microgesture + Grasp: A journey from human capabilities to interaction with microgesturesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103398(103398)Online publication date: Nov-2024
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