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Virtual Library: Blending Mirror and Fantasy Layers into a VR Interface for a Public Library

Published: 25 November 2018 Publication History

Abstract

We present an immersive VR interface for a public library where a mirror-world like virtual copy of the physical library is blended with imaginary virtual fantasy layers into a hybrid space for library content. The design of the system was guided by multi-stakeholder Participatory Design process involving library staff, library customers and researchers. The findings of the qualitative user evaluation of the prototype suggest that this kind of a VR interface is an exciting extension to a physical library, indicating the unlimited possibilities offered by the VR's ability to send the user into imaginary places.

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Cited By

View all
  • (2024)Design and implementation of an interactive virtual library based on its physical counterpartVirtual Reality10.1007/s10055-024-01023-x28:3Online publication date: 13-Jun-2024
  • (2023)Public libraries as a partner in digital innovation project: Designing a virtual reality experience to support digital literacyFuture Generation Computer Systems10.1016/j.future.2023.08.001149(594-605)Online publication date: Dec-2023
  • (2023)Proposal and Trial Manufacture of the Spherical Type Live-Action Virtual Library SystemAdvances in Systems Engineering10.1007/978-3-031-40579-2_44(469-479)Online publication date: 4-Aug-2023
  • Show More Cited By

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Published In

cover image ACM Other conferences
MUM '18: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia
November 2018
548 pages
ISBN:9781450365949
DOI:10.1145/3282894
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 November 2018

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Author Tags

  1. Mirror world
  2. digital library services
  3. fantasy worlds
  4. hybrid space
  5. participatory design

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  • Research-article
  • Research
  • Refereed limited

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MUM 2018

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MUM '18 Paper Acceptance Rate 37 of 82 submissions, 45%;
Overall Acceptance Rate 190 of 465 submissions, 41%

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Cited By

View all
  • (2024)Design and implementation of an interactive virtual library based on its physical counterpartVirtual Reality10.1007/s10055-024-01023-x28:3Online publication date: 13-Jun-2024
  • (2023)Public libraries as a partner in digital innovation project: Designing a virtual reality experience to support digital literacyFuture Generation Computer Systems10.1016/j.future.2023.08.001149(594-605)Online publication date: Dec-2023
  • (2023)Proposal and Trial Manufacture of the Spherical Type Live-Action Virtual Library SystemAdvances in Systems Engineering10.1007/978-3-031-40579-2_44(469-479)Online publication date: 4-Aug-2023
  • (2023)From Skilled Users to Critical Citizens? Imagining and Future-Making as Part of Digital CitizenshipDigital Literacy and Inclusion10.1007/978-3-031-30808-6_2(15-31)Online publication date: 1-Oct-2023
  • (2022)Research on the Display of VR Animation Art in Historical Relics–Take the Example of the Eastern Han Dynasty Silver Copper Bull LampProceedings of the 6th International Conference on Digital Signal Processing10.1145/3529570.3529587(98-103)Online publication date: 25-Feb-2022
  • (2021)The Offland Exploratory Project as a Starting Point to a Literature Review on Types of Immersion in VRPerspectives on Design II10.1007/978-3-030-79879-6_25(339-352)Online publication date: 2-Oct-2021
  • (2020)Exploration of Time-Oriented Data in Immersive Virtual Reality Using a 3D Radar Chart ApproachProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420171(1-11)Online publication date: 25-Oct-2020
  • (2019)Reconstructing Personal Stories in Virtual Reality as a Mechanism to Recover the SelfInternational Journal of Environmental Research and Public Health10.3390/ijerph1701002617:1(26)Online publication date: 18-Dec-2019
  • (2019)Meso-Level Strategies for Design Participation and EducationProceedings of the FabLearn Europe 2019 Conference10.1145/3335055.3335078(1-2)Online publication date: 28-May-2019
  • (2019)Project Geollery.com: Reconstructing A Live Mirrored World With Geotagged Social MediaProceedings of the 24th International Conference on 3D Web Technology10.1145/3329714.3338126(1-9)Online publication date: 26-Jul-2019
  • Show More Cited By

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