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OverTop: Breaking the Boundaries of Tangible Tabletop Environments

Published: 08 October 2018 Publication History

Abstract

Tabletop computers have been set out to change the way people work by providing a display on the table surface. Still they're only flat displays with digital content behind a glass screen. Tangibles extended the interface into the third dimension. However, the content still sticks mostly to the screen or is projected onto rigid objects. In this work, we present OverTop, a concept for providing a full three-dimensional interaction experience for both content and interface. We introduce three different layers, where both content and interfaces can be presented: Below, On, and Above. Using these three layers, OverTop extends the design space of tabletop interfaces to the area above traditional tabletop workplaces, opening up new interaction and visualization possibilities.

References

[1]
Genki Furumi, Daisuke Sakamoto, and Takeo Igarashi. 2012. SnapRail: a tabletop user interface widget for addressing occlusion by physical objects. In Proc. ITS. 193--196.
[2]
Chunyuan Liao, Hao Tang, Qiong Liu, Patrick Chiu, and Francine Chen. 2010. FACT: fine-grained cross-media interaction with documents via a portable hybrid paper-laptop interface. In Proc. ACM MM. 361--370.
[3]
Jun Rekimoto and Masanori Saitoh. 1999. Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments. In Proc. CHI. 378--385.
[4]
Jan Riemann, Mohammadreza Khalilbeigi, Niloofar Dezfuli, and Max Mühlhäuser. 2015. StackTop: Hybrid Physical-Digital Stacking on Interactive Tabletops. In Proc. CHI EA. 1127--1132.
[5]
Pierre Wellner. 1993. Interacting with Paper on the DigitalDesk. Com. ACM (1993), 87--96.

Cited By

View all
  • (2022)A Survey on Cross‐Virtuality AnalyticsComputer Graphics Forum10.1111/cgf.1444741:1(465-494)Online publication date: 8-Feb-2022
  • (2020)Augmented Displays: Seamlessly Extending Interactive Surfaces With Head-Mounted Augmented RealityExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383138(1-4)Online publication date: 25-Apr-2020
  • (2019)DesignAR: Immersive 3D-Modeling Combining Augmented Reality with Interactive DisplaysProceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces10.1145/3343055.3359718(29-41)Online publication date: 10-Nov-2019

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    Published In

    cover image ACM Conferences
    UbiComp '18: Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers
    October 2018
    1881 pages
    ISBN:9781450359665
    DOI:10.1145/3267305
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 October 2018

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    Author Tags

    1. Augmented Reality
    2. Interactive Displays
    3. Tabletop Computing
    4. Tangible

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    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    Cited By

    View all
    • (2022)A Survey on Cross‐Virtuality AnalyticsComputer Graphics Forum10.1111/cgf.1444741:1(465-494)Online publication date: 8-Feb-2022
    • (2020)Augmented Displays: Seamlessly Extending Interactive Surfaces With Head-Mounted Augmented RealityExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3383138(1-4)Online publication date: 25-Apr-2020
    • (2019)DesignAR: Immersive 3D-Modeling Combining Augmented Reality with Interactive DisplaysProceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces10.1145/3343055.3359718(29-41)Online publication date: 10-Nov-2019

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