[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3173225.3173236acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings

Published: 18 March 2018 Publication History

Abstract

During collocated meetings, the spontaneous need for information, called opportunistic search, might arise while conversing. However, using smartphones to look up information might be disruptive, disrespectful or even embarrassing in social contexts. We propose an alternative instrument for this practice: Glance Mug, a touch-sensitive mug prototype that listens to the conversation and displays browsable content-driven results on its inner screen. We organized 15 pairs of one-to-one meetings between students to gather user reflections. The user study revealed that the mug has the potential for supporting instant search and affords sufficient subtlety to conceal user actions. Yet, it provoked some anxiety for the users in maintaining eye contact with their partners. Our main contributions are the context-aware mug concept tested in a real-life setting and the analysis through Hornecker and Buur's Tangible Interaction Framework that discusses its design space, and its impact on the users and social interaction.

Supplementary Material

suppl.mov (fp1049.mp4)
Supplemental video

References

[1]
Aloha Hufana Ambe, Margot Brereton, Alessandro Soro, and Paul Roe. 2017. Technology Individuation: The Foibles of Augmented Everyday Objects. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), 6632--6644.
[2]
Fraser Anderson, Tovi Grossman, Daniel Wigdor, and George Fitzmaurice. 2015. Supporting Subtlety with Deceptive Devices and Illusory Interactions. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), 1489--1498.
[3]
Paul M. Aoki and Allison Woodruff. 2005. Making Space for Stories: Ambiguity in the Design of Personal Communication Systems. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '05), 181--190.
[4]
Michael Beigl, Hans-W. Gellersen, and Albrecht Schmidt. 2001. Mediacups: experience with design and use of computer-augmented everyday artefacts. Computer Networks 35, 4: 401--409.
[5]
Tilde Bekker and Janienke Sturm. 2009. Stimulating Physical and Social Activity Through Open-ended Play. In Proceedings of the 8th International Conference on Interaction Design and Children (IDC '09), 309--312.
[6]
Ahmet Börütecene, Idil Bostan, Tilbe Göksun, and Oğuzhan Özcan. 2016. Informing Design Decisions for Advice Mediating Handheld Devices by Studying Coffee Cup Reading. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction (NordiCHI '16), 7:1--7:10.
[7]
Ahmet Börütecene, ğdil Bostan, Gülben Şanli, Çağlar Genç, Tilbe Göksun, and Oğuzhan Özcan. 2017. Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs in Social Interaction. In Design, User Experience, and Usability: Understanding Users and Contexts (Lecture Notes in Computer Science), 199--218.
[8]
Oscar de Bruijn and Robert Spence. 2001. Serendipity within a Ubiquitous Computing Environment: A Case for Opportunistic Browsing. In Ubicomp 2001: Ubiquitous Computing (Lecture Notes in Computer Science), 362--369.
[9]
Hyemin Chung, Chia-Hsun Jackie Lee, and Ted Selker. 2006. Lover's Cups: Drinking Interfaces As New Communication Channels. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (CHI EA '06), 375--380.
[10]
Karen Church, Antony Cousin, and Nuria Oliver. 2012. I Wanted to Settle a Bet!: Understanding Why and How People Use Mobile Search in Social Settings. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services (MobileHCI '12), 393--402.
[11]
Enrico Costanza, Samuel A. Inverso, Rebecca Allen, and Pattie Maes. 2007. Intimate Interfaces in Action: Assessing the Usability and Subtlety of Emg-based Motionless Gestures. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '07), 819--828.
[12]
Jared Donovan and Robb Mitchell. 2010. Social Contraptions and Embodied Interaction. In Proceedings of the 12th ACM International Conference Adjunct Papers on Ubiquitous Computing - Adjunct (UbiComp '10 Adjunct), 403--404.
[13]
David Finlay. 1982. Motion Perception in the Peripheral Visual Field. Perception 11, 4: 457--462.
[14]
William W. Gaver, Jacob Beaver, and Steve Benford. 2003. Ambiguity As a Resource for Design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '03), 233--240.
[15]
Luc Geurts and Vero Vanden Abeele. 2012. Splash Controllers: Game Controllers Involving the Uncareful Manipulation of Water. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12), 183--186.
[16]
Erving Goffman. 1959. The Presentation of Self in Everyday Life. Anchor, New York, NY.
[17]
Trevor Hogan and Eva Hornecker. 2017. Towards a Design Space for Multisensory Data Representation. Interacting with Computers 29, 2: 147--167.
[18]
Jason Hong. Considering Privacy Issues in the Context of Google Glass. Retrieved December 8, 2017 from https://cacm.acm.org/magazines/2013/11/169041-considering-privacy-issues-in-the-context-of-google-glass/fulltext
[19]
Eva Hornecker and Jacob Buur. 2006. Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '06), 437--446.
[20]
Shamsi T. Iqbal, Jonathan Grudin, and Eric Horvitz. 2011. Peripheral Computing During Presentations: Perspectives on Costs and Preferences. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), 891--894.
[21]
Hsin-Liu (Cindy) Kao and Chris Schmandt. 2015. MugShots: A Mug Display for Front and Back Stage Social Interaction in the Workplace. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15), 57--60.
[22]
Lisa Kleinman. 2007. Physically Present, Mentally Absent: Technology Use in Face-to-face Meetings. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (CHI EA '07), 2501--2506.
[23]
Nan Li and Pierre Dillenbourg. 2012. Designing Conversation-context Recommendation Display to Support Opportunistic Search in Meetings. In Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia (MUM '12), 12:1--12:4.
[24]
Bruno Nadeau and Amanda Williams. 2009. Tactful Interaction: Exploring Interactive Social Touch Through a Collaborative Tangible Installation. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09), 147--152.
[25]
Leysia Palen, Marilyn Salzman, and Ed Youngs. 2000. Going Wireless: Behavior & Practice of New Mobile Phone Users. In Proceedings of the 2000 ACM Conference on Computer Supported Cooperative Work (CSCW '00), 201--210.
[26]
Max Van Kleek, Dave Murray-Rust, Amy Guy, Kieron O'Hara, and Nigel Shadbolt. 2016. Computationally Mediated Pro-Social Deception. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16), 552--563.
[27]
Jay Vidyarthi, Alissa N. Antle, and Bernhard E. Riecke. 2011. Sympathetic Guitar: Can a Digitally Augmented Guitar Be a Social Entity? In CHI '11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11), 1819--1824.
[28]
Vessyl. Retrieved June 14, 2016 from https://www.myvessyl.com/
[29]
Yecup: Your Perfect Wireless Smart Mug. Retrieved June 14, 2016 from http://yecup.org/
[30]
Paulig Muki. Retrieved February 8, 2016 from http://www.pauligmuki.com/index.php?lang=en
[31]
Cogi - Beyond Notes. Retrieved January 14, 2017 from https://cogi.com/
[32]
Speech API - Speech Recognition. Google Cloud Platform. Retrieved January 16, 2017 from https://cloud.google.com/speech/
[33]
Google Knowledge Graph Search API | Knowledge Graph Search API. Google Developers. Retrieved January 16, 2017 from https://developers.google.com/knowledge-graph/
[34]
Intel shows off a light-up smart mug, because why not? Engadget. Retrieved February 8, 2016 from http://www.engadget.com/2014/01/07/intel-smart-mug-concept/

Cited By

View all
  • (2024)GraspUI: Seamlessly Integrating Object-Centric Gestures within the Seven Phases of GraspingProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661551(1275-1289)Online publication date: 1-Jul-2024
  • (2023)ThrowIO: Actuated TUIs that Facilitate “Throwing and Catching” Spatial Interaction with Overhanging Mobile Wheeled RobotsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581267(1-17)Online publication date: 19-Apr-2023
  • (2023)ParaGlassMenu: Towards Social-Friendly Subtle Interactions in ConversationsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581065(1-21)Online publication date: 19-Apr-2023
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
March 2018
763 pages
ISBN:9781450355681
DOI:10.1145/3173225
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 March 2018

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. collocated interaction
  2. computer-mediated communication
  3. impression management
  4. smart mug
  5. subtle interaction
  6. tangible interaction

Qualifiers

  • Research-article

Conference

TEI '18
Sponsor:

Acceptance Rates

TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

Upcoming Conference

TEI '25

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)20
  • Downloads (Last 6 weeks)1
Reflects downloads up to 01 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)GraspUI: Seamlessly Integrating Object-Centric Gestures within the Seven Phases of GraspingProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661551(1275-1289)Online publication date: 1-Jul-2024
  • (2023)ThrowIO: Actuated TUIs that Facilitate “Throwing and Catching” Spatial Interaction with Overhanging Mobile Wheeled RobotsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581267(1-17)Online publication date: 19-Apr-2023
  • (2023)ParaGlassMenu: Towards Social-Friendly Subtle Interactions in ConversationsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581065(1-21)Online publication date: 19-Apr-2023
  • (2021)Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and WearablesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445504(1-14)Online publication date: 6-May-2021
  • (2020)Towards a Material Landscape of TUIs, Through the Lens of the TEI Proceedings 2008-2019Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374944(95-110)Online publication date: 9-Feb-2020
  • (2019)Charting Subtle Interaction in the HCI LiteratureProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300648(1-15)Online publication date: 2-May-2019

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media