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SWAY - Designing for Balance and Posture Awareness

Published: 18 March 2018 Publication History

Abstract

This paper presents the SWAY prototype that encourages people to explore aspects around balance and posture in a playful way. The prototype senses small movements and shifts in posture using a Kinect sensor, and translates these movements to the tilting of a platform holding a set of marbles, and to haptic feedback in the form of vibrations. The prototype provides an interactive experience focusing on building body awareness with a particular focus on balance and posture. The design inquiry provided new insights with respect to reinforcement of bodily experiences and how different modalities affect the guiding of attention.

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Cited By

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  • (2024)Co-Designing Sensory Feedback for Wearables to Support Physical Activity through Body SensationsProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36434998:1(1-31)Online publication date: 6-Mar-2024
  • (2024)Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body PerceptionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633373(1-19)Online publication date: 11-Feb-2024
  • (2023)The Stretchy Strap: supporting encumbered interaction with guitarsJournal of New Music Research10.1080/09298215.2023.227483252:1(19-40)Online publication date: 10-Nov-2023
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    cover image ACM Conferences
    TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
    March 2018
    763 pages
    ISBN:9781450355681
    DOI:10.1145/3173225
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 18 March 2018

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    Author Tags

    1. balance
    2. bodily interaction
    3. body awareness.
    4. posture
    5. somaesthetics

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    TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2024)Co-Designing Sensory Feedback for Wearables to Support Physical Activity through Body SensationsProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36434998:1(1-31)Online publication date: 6-Mar-2024
    • (2024)Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body PerceptionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633373(1-19)Online publication date: 11-Feb-2024
    • (2023)The Stretchy Strap: supporting encumbered interaction with guitarsJournal of New Music Research10.1080/09298215.2023.227483252:1(19-40)Online publication date: 10-Nov-2023
    • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
    • (2022)Making New Worlds – Transformative Becomings with Soma DesignProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502018(1-17)Online publication date: 29-Apr-2022
    • (2022)Embodied and Sonic Interactions in Virtual Environments: Tactics and ExemplarsSonic Interactions in Virtual Environments10.1007/978-3-031-04021-4_7(219-235)Online publication date: 14-Oct-2022
    • (2021)Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction DesignProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445052(1-11)Online publication date: 6-May-2021
    • (2020)Subtletee: Augmenting Posture Awareness for Beginner GolfersProceedings of the ACM on Human-Computer Interaction10.1145/34273324:ISS(1-24)Online publication date: 4-Nov-2020
    • (2020)Azalea: Co-experiencing Embodied Information in Remote Communication22nd International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3406324.3410538(1-6)Online publication date: 5-Oct-2020
    • (2019)Circus, Play and Technology ProbesProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322377(1223-1236)Online publication date: 18-Jun-2019
    • Show More Cited By

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