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An open platform for full-body multisensory serious-games to teach geometry in primary school

Published: 13 November 2017 Publication History

Abstract

Recent results from psychophysics and developmental psychology show that children have a preferential sensory channel to learn specific concepts. In this work, we explore the possibility of developing and evaluating novel multisensory technologies for deeper learning of arithmetic and geometry. The main novelty of such new technologies comes from the renewed understanding of the role of communication between sensory modalities during development that is that specific sensory systems have specific roles for learning specific concepts. Such understanding suggests that it is possible to open a new teaching/learning channel, personalized for each student based on the child’s sensory skills. Multisensory interactive technologies exploiting full-body movement interaction and including a hardware and software platform to support this approach will be presented and discussed. The platform is part of a more general framework developed in the context of the EU-ICT-H2020 weDRAW Project that aims to develop new multimodal technologies for multisensory serious-games to teach mathematics concepts in the primary school.

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Cited By

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  • (2024)What the visual system can learn from the non-dominant hand: The effect of graphomotor engagement on visual discriminationMemory & Cognition10.3758/s13421-024-01628-2Online publication date: 5-Nov-2024
  • (2023)A Mapping Review of Real-Time Movement Sonification Systems for Movement RehabilitationIEEE Reviews in Biomedical Engineering10.1109/RBME.2022.318784016(672-686)Online publication date: 2023

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  1. An open platform for full-body multisensory serious-games to teach geometry in primary school

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      cover image ACM Conferences
      MIE 2017: Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education
      November 2017
      75 pages
      This work is licensed under a Creative Commons Attribution International 4.0 License.

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      New York, NY, United States

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      Published: 13 November 2017

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      Author Tags

      1. Multisensory learning
      2. automated full-body movement analysis
      3. multimodal technologies
      4. serious games
      5. sonification

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      • H2020-EU.2.1.1. - INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)

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      View all
      • (2024)What the visual system can learn from the non-dominant hand: The effect of graphomotor engagement on visual discriminationMemory & Cognition10.3758/s13421-024-01628-2Online publication date: 5-Nov-2024
      • (2023)A Mapping Review of Real-Time Movement Sonification Systems for Movement RehabilitationIEEE Reviews in Biomedical Engineering10.1109/RBME.2022.318784016(672-686)Online publication date: 2023

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