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Freehand grasping in mixed reality: analysing variation during transition phase of interaction

Published: 03 November 2017 Publication History

Abstract

This paper presents an assessment of the variability in freehand grasping of virtual objects in an exocentric mixed reality environment. We report on an experiment covering 480 grasp based motions in the transition phase of interaction to determine the level of variation to the grasp aperture. Controlled laboratory conditions were used where 30 right-handed participants were instructed to grasp and move an object (cube or sphere) using a single medium wrap grasp from a starting location (A) to a target location (B) in a controlled manner. We present a comprehensive statistical analysis of the results showing the variation in grasp change during this phase of interaction. In conclusion we detail recommendations for freehand virtual object interaction design notably that considerations should be given to the change in grasp aperture over the transition phase of interaction.

References

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Maadh Al-Kalbani, Ian Williams, and Maite Frutos-Pascual. 2016. Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology. ACM, 279–282.
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Cited By

View all
  • (2024)VR-Grasp: A Human Grasp Taxonomy for Virtual RealityInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2351719(1-17)Online publication date: 26-May-2024
  • (2024)Exploring the Relationship Between the Interactive Range of Objects and the Performance of Freehand Grasping Interaction in Glasses-Free 3D ScenesHCI International 2024 Posters10.1007/978-3-031-61950-2_17(147-158)Online publication date: 7-Jun-2024
  • (2021)Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00102(749-758)Online publication date: Mar-2021
  • Show More Cited By

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      cover image ACM Conferences
      ICMI '17: Proceedings of the 19th ACM International Conference on Multimodal Interaction
      November 2017
      676 pages
      ISBN:9781450355438
      DOI:10.1145/3136755
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 03 November 2017

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      Author Tags

      1. Freehand Grasping
      2. Grasp Aperture
      3. Grasping
      4. Mixed Reality
      5. Natural Interaction
      6. Visual Feedback

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      Overall Acceptance Rate 453 of 1,080 submissions, 42%

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      Cited By

      View all
      • (2024)VR-Grasp: A Human Grasp Taxonomy for Virtual RealityInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2351719(1-17)Online publication date: 26-May-2024
      • (2024)Exploring the Relationship Between the Interactive Range of Objects and the Performance of Freehand Grasping Interaction in Glasses-Free 3D ScenesHCI International 2024 Posters10.1007/978-3-031-61950-2_17(147-158)Online publication date: 7-Jun-2024
      • (2021)Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00102(749-758)Online publication date: Mar-2021
      • (2019)Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)10.1109/VS-Games.2019.8864596(1-8)Online publication date: Sep-2019

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