[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3125739.3132596acmconferencesArticle/Chapter ViewAbstractPublication PageshaiConference Proceedingsconference-collections
research-article

Does an Animation Character Robot Increase Sales?

Published: 27 October 2017 Publication History

Abstract

This paper investigates whether a network robot salesclerk system increases sales in real shopping contexts. Our robot system, which consists of an autonomous virtual agent and a semi-autonomous physical agent, enables customers to interact with the virtual agents on their smartphones and reserve special character merchandise. Moreover, their virtual agent is transferred to the physical agent at the shop to physically distribute the reserved merchandise to customers. Through such cyber-physical interaction, we provided rich shopping experiences to customers to increase sales. We collaborated with an animation company, Production I.G Inc., and employed an animation character named Tachikoma from the Ghost in the Shell:Stand Alone Complex (a.k.a S.A.C. seriese) universe to design the appearance and the characteristics of both agents. We conducted field trials to investigate whether the developed system contributed to sales related to the animation merchandise of Ghost in the Shell, and the results showed our system's effectiveness.

References

[1]
H.-M. Gross, H. Boehme, C. Schroeter, S. Müller, A. König, E. Einhorn, C. Martin, M. Merten, and A. Bley, "TOOMAS:interactive shopping guide robots in everyday use-final implementation and experiences from long-term field trials," in Intelligent Robots and Systems, 2009. IROS 2009. IEEE/RSJ International Conference on, pp. 2005--2012, 2009.
[2]
T. Kanda, M. Shiomi, Z. Miyashita, H. Ishiguro, and N. Hagita, "A communication robot in a shopping mall," Robotics, IEEE Transactions on, vol. 26, no. 5, pp. 897--913, 2010.
[3]
V. Kulyukin, C. Gharpure, and J. Nicholson, "RoboCart:toward robot-assisted navigation of grocery stores by the visually impaired," in Intelligent Robots and Systems, 2005. (IROS 2005). 2005 IEEE/RSJ International Conference on, pp. 2845--2850, 2005.
[4]
C. Shi, S. Satake, T. Kanda, and H. Ishiguro, "How Would Store Managers Employ Social Robots?," in The Eleventh ACM/IEEE International Conference on Human Robot Interaction, Christchurch, New Zealand, pp. 519--520, 2016.
[5]
M. Shiomi, K. Shinozawa, Y. Nakagawa, T. Miyashita, T. Sakamoto, T. Terakubo, H. Ishiguro, and N. Hagita, "Recommendation Effects of a Social Robot for Advertisement-Use Context in a Shopping Mall," International Journal of Social Robotics, vol. 5, no. 2, pp. 251--262, 2013.
[6]
C. Shi, M. Shiomi, C. Smith, T. Kanda, and H. Ishiguro, "A Model of Distributional Handing Interaction for a Mobile Robot," in Robotics:Science and Systems, pp., 2013.
[7]
R. Triebel, K. Arras, R. Alami, L. Beyer, S. Breuers, R. Chatila, M. Chetouani, D. Cremers, V. Evers, and M. Fiore, "Spencer:A socially aware service robot for passenger guidance and help in busy airports," in Field and Service Robotics, pp. 607--622, 2016.
[8]
M. Joosse, and V. Evers, "A Guide Robot at the Airport:First Impressions," in Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, Vienna, Austria, pp. 149--150, 2017.
[9]
I. Leite, C. Martinho, and A. Paiva, "Social Robots for Long-Term Interaction:A Survey," International Journal of Social Robotics, vol. 5, no. 2, pp. 291--308, 2013.
[10]
M. Watanabe, K. Ogawa, and H. Ishiguro, "Can Androids Be Salespeople in the Real World?," in Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Seoul, Republic of Korea, pp. 781--788, 2015.
[11]
M. Shiomi, D. Sakamoto, T. Kanda, C. T. Ishi, H. Ishiguro, and N. Hagita, "Field Trial of a Networked Robot at a Train Station," International Journal of Social Robotics, vol. 3, no. 1, pp. 27--40, 2010.
[12]
D. Sakamoto, K. Hayashi, T. Kanda, M. Shiomi, S. Koizumi, H. Ishiguro, T. Ogasawara, and N. Hagita, "Humanoid Robots as a Broadcasting Communication Medium in Open Public Spaces," International Journal of Social Robotics, vol. 1, no. 2, pp. 157--169, 2009.
[13]
Z. Yumak, J. Ren, N. M. Thalmann, and J. Yuan, "Modelling multi-party interactions among virtual characters, robots, and humans," Presence:Teleoperators and Virtual Environments, vol. 23, no. 2, pp. 172--190, 2014.
[14]
J. Kory, and C. Breazeal, "Storytelling with robots:Learning companions for preschool children's language development," in Robot and Human Interactive Communication, 2014 RO-MAN:The 23rd IEEE International Symposium on, pp. 643--648, 2014.
[15]
O. Kohei, and O. Tetsuo, "ITACO:Constructing an emotional relationship between human and robot," in RO-MAN 2008 - The 17th IEEE International Symposium on Robot and Human Interactive Communication, pp. 35--40, 2008.
[16]
N. Dahlbäck, A. Jönsson, and L. Ahrenberg, "Wizard of Oz studies:why and how," in Proceedings of the 1st international conference on Intelligent user interfaces, Orlando, Florida, USA, pp. 193--200, 1993.
[17]
D. Brscic, T. Kanda, T. Ikeda, and T. Miyashita, "Person Tracking in Large Public Spaces Using 3-D Range Sensors," IEEE Transactions on HumanMachine Systems, vol. 43, no. 6, pp. 522--534, 2013.
[18]
Y. Morales, N. Kallakuri, K. Shinozawa, T. Miyashita, and N. Hagita, "Human-comfortable navigation for an autonomous robotic wheelchair," in Intelligent Robots and Systems (IROS), 2013 IEEE/RSJ International Conference on, pp. 2737--2743, 2013.
[19]
P. Trautman, J. Ma, R. M. Murray, and A. Krause, "Robot navigation in dense human crowds:Statistical models and experimental studies of human--robot cooperation," The International Journal of Robotics Research, vol. 34, no. 3, pp. 335--356, 2015.
[20]
M. Shiomi, F. Zanlungo, K. Hayashi, and T. Kanda, "Towards a socially acceptable collision avoidance for a mobile robot navigating among pedestrians using a pedestrian model," International Journal of Social Robotics, vol. 6, no. 3, pp. 443--455, 2014.
[21]
M. Shiomi, K. Kurumizawa, T. Kanda, H. Ishiguro, and N. Hagita, "Finding a person with a Wi-Fi device in a crowd of pedestrians," Advanced Robotics, vol. 28, no. 7, pp. 441--448, 2014.
[22]
M. Shiomi, and N. Hagita, "Finding a person with a wearable acceleration sensor using a 3D position tracking system in daily environments," Advanced Robotics, vol. 29, no. 23, pp. 1563--1574, 2015.

Cited By

View all
  • (2023)How Does Each Component of Information in Emotion Expression by a Self-Recommendation Robot for Promoting a Product Affect Emotion Recognition?商品販促を目的とする自己推薦ロボットの感情表現を構成する各要素情報が感情認識に与える影響Transactions of Japan Society of Kansei Engineering10.5057/jjske.TJSKE-D-22-0003922:2(85-94)Online publication date: 2023
  • (2023)Improving user's sense of participation in robot-driven dialogueAdvanced Robotics10.1080/01691864.2023.229410538:4(211-225)Online publication date: 21-Dec-2023
  • (2022)Playful Recommendation: Sales Promotion That Robots Stimulate Pleasant Feelings Instead of Product ExplanationIEEE Robotics and Automation Letters10.1109/LRA.2022.31891497:4(11815-11822)Online publication date: Oct-2022
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
HAI '17: Proceedings of the 5th International Conference on Human Agent Interaction
October 2017
550 pages
ISBN:9781450351133
DOI:10.1145/3125739
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 October 2017

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Tachikoma
  2. robot salesclerks
  3. the ghost in the shell

Qualifiers

  • Research-article

Funding Sources

  • JSPS KAKENHI

Conference

HAI '17
Sponsor:

Acceptance Rates

Overall Acceptance Rate 121 of 404 submissions, 30%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)14
  • Downloads (Last 6 weeks)2
Reflects downloads up to 06 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2023)How Does Each Component of Information in Emotion Expression by a Self-Recommendation Robot for Promoting a Product Affect Emotion Recognition?商品販促を目的とする自己推薦ロボットの感情表現を構成する各要素情報が感情認識に与える影響Transactions of Japan Society of Kansei Engineering10.5057/jjske.TJSKE-D-22-0003922:2(85-94)Online publication date: 2023
  • (2023)Improving user's sense of participation in robot-driven dialogueAdvanced Robotics10.1080/01691864.2023.229410538:4(211-225)Online publication date: 21-Dec-2023
  • (2022)Playful Recommendation: Sales Promotion That Robots Stimulate Pleasant Feelings Instead of Product ExplanationIEEE Robotics and Automation Letters10.1109/LRA.2022.31891497:4(11815-11822)Online publication date: Oct-2022
  • (2022)Karakuri Solutions and Industry 4.0Handbook of Smart Materials, Technologies, and Devices10.1007/978-3-030-84205-5_124(69-97)Online publication date: 10-Nov-2022
  • (2021)Towards Designing Enthusiastic AI AgentsProceedings of the 21st ACM International Conference on Intelligent Virtual Agents10.1145/3472306.3478366(203-205)Online publication date: 14-Sep-2021
  • (2021)Development of ‘ibuki’ an electrically actuated childlike android with mobility and its potential in the future societyRobotica10.1017/S0263574721000898(1-18)Online publication date: 23-Jul-2021
  • (2020)HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)10.1109/RO-MAN47096.2020.9223558(384-391)Online publication date: Aug-2020
  • (2019)How Can Robot's Gaze Ratio and Body Direction Show an Awareness of Priority to the People with whom it is Interacting?IEEE Robotics and Automation Letters10.1109/LRA.2019.2929992(1-1)Online publication date: 2019

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media