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Heuristics from Curating and Exhibiting Game Art in the 21st Century

Published: 06 September 2017 Publication History

Abstract

This paper outlines experiences and lessons learned in organizing a variety of digital art exhibits for small and large scale events. The perspective is provided as a cross-disciplinary set of heuristics, drawing on the decade long experience of the curator-artist and paying particular attention to playable electronic media (e.g. games and toys) as installation works in an art context. Lessons learned from exhibits organized or co-organized by the author in the United States, Europe and Asia are shared. These events were offered with support from the Smithsonian American Art Museum, Leuphana University, the University of Utah, Abertay University and others. Additional observations are provided as an artist who has exhibited at more than 40 events in the last decade.
Formally the paper offers an ontology for defining distinguishing between exhibits, festivals and showcases. It is not the intention of the author to create a compendium of exhibition and curation practice. Instead the aim is to provide context and a starting point for the evolving intellectual examination of curatorial practices around digital games. It is hoped that these assertions support the growth of such work by providing a starting point for other practitioners.

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Cited By

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  • (2021)The Games on Exhibition: Videogames as Contemporary ArtGames and Narrative: Theory and Practice10.1007/978-3-030-81538-7_9(135-142)Online publication date: 8-Dec-2021

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    ARTECH '17: Proceedings of the 8th International Conference on Digital Arts
    September 2017
    192 pages
    ISBN:9781450352734
    DOI:10.1145/3106548
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 06 September 2017

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    Author Tags

    1. Game Art
    2. Game curating
    3. exhibiting digital games
    4. exhibits and festivals
    5. new media art
    6. video game showcases

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    ARTECH '17 Paper Acceptance Rate 33 of 64 submissions, 52%;
    Overall Acceptance Rate 128 of 238 submissions, 54%

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    • (2021)The Games on Exhibition: Videogames as Contemporary ArtGames and Narrative: Theory and Practice10.1007/978-3-030-81538-7_9(135-142)Online publication date: 8-Dec-2021

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