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Retexturing under self-occlusion using hierarchical markers

Published: 30 July 2017 Publication History

Abstract

Marker-based retexturing is to superimpose the texture on a target object by detecting and identifying markers from within the captured image. We propose a new marker that can be identified under a large deformation that involves self-occlusion, which was not taken into consideration in the following markers. Bradley et al. [Bradley et al. 2009] designed the independent markers, but it is difficult to recognize them under complicated occlusion. Scholz et al.[Scholz and Magnor 2006] created a circular marker with a single color selected from multiple colors. They created ID corresponding to the alignment of colors by one marker and the markers around it and identified by placing the marker so that the ID would be unique. However, when some markers are covered by self-occlusion, the positional relationship of the markers appears to be different from the original, so markers near the self-occlusion are failed to identify. Narita et al. [Narita et al. 2017] considered self-occlusion by improving the identification algorithm. They succeeded in improving the accuracy of identification by creating triangle meshes whose vertices are the center of gravity of markers and assuming that they are close to a right isosceles triangle. However, since outliers are removed using angles, identification of markers may fail in the case of the object that is likely to be deformed in the shear direction like a cloth. Therefore, we considered self-occlusion by designing hierarchical markers so that they can be refferred to in a global scope. We designed a color based marker for easy recognition even at low resolution.

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References

[1]
Derek Bradley, Gerhard Roth, and Prosenjit Bose. 2009. Augmented reality on cloth with realistic illumination. Machine Vision and Applications 20, 2 (2009), 85--92.
[2]
G. Narita, Y. Watanabe, and M. Ishikawa. 2017. Dynamic Projection Mapping onto Deforming Non-Rigid Surface Using Deformable Dot Cluster Marker. IEEE Transactions on Visualization and Computer Graphics 23, 3 (2017), 1235--1248.
[3]
Volker Scholz and Marcus Magnor. 2006. Texture Replacement of Garments in Monocular Video Sequences. In Proceedings of the 17th Eurographics Conference on Rendering Techniques (EGSR '06). 305--312.

Cited By

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  • (2018)Projection mapping based on BRDF reconstruction from single RGBD imageProceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3284398.3284410(1-8)Online publication date: 2-Dec-2018

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Published In

cover image ACM Conferences
SIGGRAPH '17: ACM SIGGRAPH 2017 Posters
July 2017
173 pages
ISBN:9781450350150
DOI:10.1145/3102163
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 July 2017

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Author Tags

  1. hierarchical marker
  2. retexturing
  3. self-occlusion

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  • JSTACCEL, Japan

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SIGGRAPH '17
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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View all
  • (2018)Projection mapping based on BRDF reconstruction from single RGBD imageProceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3284398.3284410(1-8)Online publication date: 2-Dec-2018

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