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Scratch Nodes: Coding Outdoor Play Experiences to enhance Social-Physical Interaction

Published: 27 June 2017 Publication History

Abstract

We present the initial design process of Scratch Nodes, a sensor-based prototype designed to augment children's social-physical outdoor play. Scratch Nodes has two main components: a hardware device and a tablet-based coding environment. The prototype was designed for 8-12 year old children with the goal of encouraging physical play, social interaction, and "changing the rules" through coding. We extend prior work in the Heads-up Games (HUG) domain by adding a real-time coding environment that directly controls the hardware device, empowering children to change the game's rules in real-time. We argue that the combination of physical play, social interaction, and coding strikes the right balance between the societal need to increase outdoor play & enhance computational thinking skills on one hand and children's need to play, measure, and define their own rules on the other. We present our initial design and implementation process as well as our insights from a preliminary evaluation with six children who tested the prototype.

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Cited By

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  • (2024)Design Opportunities to Facilitate Tangible Play and Promote Healthy Nutrition in Low-resource Healthcare Settings in Peru: Co-designing Low-fidelity Prototypes with Caregivers and Healthcare WorkersProceedings of the 7th ACM SIGCAS/SIGCHI Conference on Computing and Sustainable Societies10.1145/3674829.3675071(167-178)Online publication date: 8-Jul-2024
  • (2024)Supporting Physically Active CS-Ed for Children: Exploring the Design of Physical Play Friendly Coding BlocksExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650973(1-7)Online publication date: 11-May-2024
  • (2023)NaCanva: Exploring and Enabling the Nature-Inspired Creativity for ChildrenProceedings of the ACM on Human-Computer Interaction10.1145/36042627:MHCI(1-25)Online publication date: 13-Sep-2023
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    Published In

    cover image ACM Conferences
    IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children
    June 2017
    808 pages
    ISBN:9781450349215
    DOI:10.1145/3078072
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 June 2017

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    Author Tags

    1. changing the rules
    2. children
    3. head-up games
    4. scratch

    Qualifiers

    • Work in progress

    Funding Sources

    • I-CORE ISF

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    IDC '17
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    IDC '17: Interaction Design and Children
    June 27 - 30, 2017
    California, Stanford, USA

    Acceptance Rates

    IDC '17 Paper Acceptance Rate 25 of 118 submissions, 21%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2024)Design Opportunities to Facilitate Tangible Play and Promote Healthy Nutrition in Low-resource Healthcare Settings in Peru: Co-designing Low-fidelity Prototypes with Caregivers and Healthcare WorkersProceedings of the 7th ACM SIGCAS/SIGCHI Conference on Computing and Sustainable Societies10.1145/3674829.3675071(167-178)Online publication date: 8-Jul-2024
    • (2024)Supporting Physically Active CS-Ed for Children: Exploring the Design of Physical Play Friendly Coding BlocksExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650973(1-7)Online publication date: 11-May-2024
    • (2023)NaCanva: Exploring and Enabling the Nature-Inspired Creativity for ChildrenProceedings of the ACM on Human-Computer Interaction10.1145/36042627:MHCI(1-25)Online publication date: 13-Sep-2023
    • (2023)Observe It, Draw It: Scaffolding Children’s Observations of Plant Biodiversity with an Interactive Drawing ToolProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589380(253-266)Online publication date: 19-Jun-2023
    • (2023)Exploring Computational Thinking with Physical Play through DesignProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589365(124-136)Online publication date: 19-Jun-2023
    • (2023)Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded TechnologiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581479(1-16)Online publication date: 19-Apr-2023
    • (2022)Application of the COM-B model to the correlates of children’s outdoor playing and the potential role of digital interventions: a systematic literature reviewChildren's Geographies10.1080/14733285.2022.207569221:3(442-458)Online publication date: 27-May-2022
    • (2021)Bio SketchbookProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3465197(466-470)Online publication date: 24-Jun-2021
    • (2021)When Screen Time Isn't Screen TimeProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445142(1-14)Online publication date: 6-May-2021
    • (2020)CodeAttachProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374972(453-459)Online publication date: 9-Feb-2020
    • Show More Cited By

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