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Celebrating Laughter: Capturing and Sharing Tangible Representations of Laughter

Published: 10 June 2017 Publication History

Abstract

We present a novel design idea to capture and preserve the laughter of ourselves, friends, and loved ones with tangible representations. With preliminary design explorations, we discuss interaction design opportunities for celebrating our positive affect through concrete reminders of our laughter.

References

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Gosse Adema. 2015. 3D Chocolate Printer (made from LEGO). Instructables. Retrieved March 19, 2017 from http://www.instructables.com/id/3DChocolate-Printer-made-from-LEGO-1/
[2]
Jo-Anne Bachorowski and Michael J. Owren. 2001. Not All Laughs are Alike: Voiced but Not Unvoiced Laughter Readily Elicits Positive Affect. Psychological Science 12, 3: 252--257.
[3]
Gregory A. Bryant and C. Athena Aktipis. 2014. The animal nature of spontaneous human laughter. Evolution and Human Behavior 35, 4: 327--335.
[4]
Shogo Fukushima, Yuki Hashimoto, Takashi Nozawa, and Hiroyuki Kajimoto. 2010. Laugh enhancer using laugh track synchronized with the user's laugh motion. ACM Press, 3613.
[5]
Rohit Ashok Khot, Ryan Pennings, and Florian "Floyd" Mueller. 2015. EdiPulse: Turning Physical Activity Into Chocolates. ACM Press, 331--334.
[6]
Diana L. Mahony, W. Jeffrey Burroughs, and Louis g. Lippman. 2002. Perceived Attributes of Health Promoting Laughter: A Cross-Generational Comparison. The Journal of Psychology 136, 2: 171-- 181.
[7]
JA Meerloo. 1966. The biology of laughter. Psychoanalytic review 53, 2: 189--208.
[8]
Stefan Scherer, Michael Glodek, Friedhelm Schwenker, Nick Campbell, and Günther Palm. 2012. Spotting laughter in natural multiparty conversations: A comparison of automatic online and offline approaches using audiovisual data. ACM Transactions on Interactive Intelligent Systems 2, 1: 1--31.
[9]
Alex S. Taylor and Richard Harper. 2003. The Gift of the Gab?: A Design Oriented Sociology of Young People's Use of Mobiles. Computer Supported Cooperative Work (CSCW) 12, 3: 267--296.
[10]
Yun Wang, Xiaojuan Ma, Qiong Luo, and Huamin Qu. 2016. Data Edibilization: Representing Data with Food. ACM Press, 409--422.
[11]
Jun Wei, Xiaojuan Ma, and Shengdong Zhao. 2014. Food messaging: using edible medium for social messaging. ACM Press, 2873--2882.
[12]
Choc Edge: Welcome to the world of 3D chocolate printing! Retrieved March 19, 2017 from http://chocedge.com/

Cited By

View all
  • (2024)ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User ExperienceProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660725(2107-2124)Online publication date: 1-Jul-2024
  • (2023)Doufu, Rice Wine, and面饼: Supporting the Connections between Precision and Cultural Knowledge in CookingProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580697(1-13)Online publication date: 19-Apr-2023
  • (2022)Exploring Laughter Sound Visualizations for Self ReflectionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533546(1472-1485)Online publication date: 13-Jun-2022
  • Show More Cited By

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    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    DIS '17 Companion: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems
    June 2017
    424 pages
    ISBN:9781450349918
    DOI:10.1145/3064857
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 10 June 2017

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    Author Tags

    1. edible data
    2. gift
    3. laughter
    4. tangible

    Qualifiers

    • Work in progress

    Conference

    DIS '17
    Sponsor:
    DIS '17: Designing Interactive Systems Conference 2017
    June 10 - 14, 2017
    Edinburgh, United Kingdom

    Acceptance Rates

    DIS '17 Companion Paper Acceptance Rate 107 of 487 submissions, 22%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2024)ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User ExperienceProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660725(2107-2124)Online publication date: 1-Jul-2024
    • (2023)Doufu, Rice Wine, and面饼: Supporting the Connections between Precision and Cultural Knowledge in CookingProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580697(1-13)Online publication date: 19-Apr-2023
    • (2022)Exploring Laughter Sound Visualizations for Self ReflectionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533546(1472-1485)Online publication date: 13-Jun-2022
    • (2022)Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived DataProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502029(1-18)Online publication date: 29-Apr-2022
    • (2022)The Candy Workshop: Supporting Rich Sensory Modalities in Constructive Data PhysicalizationCHI Conference on Human Factors in Computing Systems Extended Abstracts10.1145/3491101.3519648(1-7)Online publication date: 27-Apr-2022
    • (2018)Emotional BiosensingProceedings of the ACM on Human-Computer Interaction10.1145/32743382:CSCW(1-25)Online publication date: 1-Nov-2018
    • (2018)Capturing, Representing, and Interacting with LaughterProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173932(1-12)Online publication date: 21-Apr-2018

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