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Gaze-Adaptive Above and On-Surface Interaction

Published: 10 June 2017 Publication History

Abstract

We explore the combination of above-surface sensing with eye tracking to facilitate concurrent interaction with multiple regions on touch screens. Conventional touch input relies on positional accuracy, thereby requiring tight visual monitoring of one's own motor action. In contrast, above-surface sensing and eye tracking provides information about how user's hands and gaze are distributed across the interface. In these situations we facilitate interaction by 1) showing the visual feedback of the hand hover near user's gaze point and 2) decrease the requisite of positional accuracy by employing gestural information. We contribute input and visual feedback techniques that combine these modalities and demonstrate their use in example applications. A controlled study showed the effectiveness of our techniques for manipulation tasks against conventional touch, while the effectiveness in acquisition tasks depended on the amount of mid-air motion, leading to our conclusion that the techniques can benefit interacting with multiple interface regions.

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Cited By

View all
  • (2018)Visual Attention-Based AccessProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/32649432:3(1-23)Online publication date: 18-Sep-2018
  • (2018)GazeFormProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196712(1193-1205)Online publication date: 8-Jun-2018
  • (2017)Understanding Collaborative Decision Making Around a Large-Scale Interactive TabletopProceedings of the ACM on Human-Computer Interaction10.1145/31347451:CSCW(1-21)Online publication date: 6-Dec-2017
  • Show More Cited By

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    cover image ACM Conferences
    DIS '17: Proceedings of the 2017 Conference on Designing Interactive Systems
    June 2017
    1444 pages
    ISBN:9781450349222
    DOI:10.1145/3064663
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 10 June 2017

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    Author Tags

    1. above surface interaction
    2. eye tracking
    3. gaze interaction
    4. multi-touch

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    DIS '17: Designing Interactive Systems Conference 2017
    June 10 - 14, 2017
    Edinburgh, United Kingdom

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    DIS '17 Paper Acceptance Rate 107 of 487 submissions, 22%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2018)Visual Attention-Based AccessProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/32649432:3(1-23)Online publication date: 18-Sep-2018
    • (2018)GazeFormProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196712(1193-1205)Online publication date: 8-Jun-2018
    • (2017)Understanding Collaborative Decision Making Around a Large-Scale Interactive TabletopProceedings of the ACM on Human-Computer Interaction10.1145/31347451:CSCW(1-21)Online publication date: 6-Dec-2017
    • (2017)Exploring gaze-adaptive features for interacting with multi-document visualizationsProceedings of the 10th International Symposium on Visual Information Communication and Interaction10.1145/3105971.3105977(85-92)Online publication date: 14-Aug-2017

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