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abstract

Ubiquitous Text Interaction

Published: 06 May 2017 Publication History

Abstract

Computer-based interactions increasingly pervade our everyday environments. Be it on a mobile device, a wearable device, a wall-sized display, or an augmented reality device, interactive systems often rely on the consumption, composition, and manipulation of text. The focus of this workshop is on exploring the problems and opportunities of text interactions that are embedded in our environments, available all the time, and used by people who may be constrained by device, situation, or disability. This workshop welcomes all researchers interested in interactive systems that rely on text input or output. Participants should submit a short position statement outlining their background, past work, future plans, and suggesting a use-case they would like to explore in-depth during the workshop. During the workshop, small teams will form around common or compelling use-cases. Teams will spend time brainstorming, creating low-fidelity prototypes, and discussing their use-case with the group. Participants may optionally submit a technical paper for presentation as part of the workshop program. The workshop serves to sustain and build the community of text entry researchers who attend CHI. It provides an opportunity for new members to join this community, soliciting feedback from experts in a small and supportive environment.

References

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Ahmed Sabbir Arif, Cristina Sylla, and Ali Mazalek. 2016b. Learning New Words and Spelling with Autocorrections. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS '16). ACM, New York, NY, USA, 409--414. 2992154.2996790
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James Clawson, Stephen A. Brewster, Mark Dunlop, Per Ola Kristensson, Poika M. Isokoski, Antti Oulasvirta, Keith Vertanen, and Annalu Waller. 2014. The Usability of Text Entry Systems Now and in the Future. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14). ACM, New York, NY, USA, 1139--1142.
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David Dearman, Amy Karlson, Brian Meyers, and Ben Bederson. 2010. Multi-modal Text Entry and Selection on a Mobile Device. In Proceedings of Graphics Interface 2010 (GI '10). Canadian Information Processing Society, Toronto, Ont., Canada, Canada, 19--26. http://dl.acm.org/citation.cfm?id=1839214.1839219
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Andrew Fowler, Kurt Partridge, Ciprian Chelba, Xiaojun Bi, Tom Ouyang, and Shumin Zhai. 2015. Effects of Language Modeling and Its Personalization on Touchscreen Typing Performance. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 649--658.
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Vittorio Fuccella, Poika Isokoski, and Benoit Martin. 2013. Gestures and Widgets: Performance in Text Editing on Multi-touch Capable Mobile Devices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 2785--2794.
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Mayank Goel, Leah Findlater, and Jacob O. Wobbrock. 2012. WalkType: using accelerometer data to accomodate situational impairments in mobile touch screen text entry. In CHI Conference on Human Factors in Computing Systems, CHI '12, Austin, TX, USA - May 05 - 10, 2012. 2687--2696.
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Maryam Kamvar and Shumeet Baluja. 2007. The Role of Context in Query Input: Using Contextual Signals to Complete Queries on Mobile Devices. In Proceedings of the 9th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '07). ACM, New York, NY, USA, 405--412.
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Andreas Komninos, Emma Nicol, and Mark D. Dunlop. 2015. Designed with Older Adults to Support Better Error Correction in SmartPhone Text Entry: The MaxieKeyboard. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '15). ACM, New York, NY, USA, 797--802.
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Per Ola Kristensson, Stephen Brewster, James Clawson, Mark Dunlop, Leah Findlater, Poika Isokoski, Benoît Martin, Antti Oulasvirta, Keith Vertanen, and Annalu Waller. 2013. Grand Challenges in Text Entry. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 3315--3318. 2468356.2479675
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Per Ola Kristensson, James Clawson, Mark Dunlop, Poika Isokoski, Brian Roark, Keith Vertanen, Annalu Waller, and Jacob Wobbrock. 2012. Designing and Evaluating Text Entry Methods. In CHI '12 Extended Abstracts on Human Factors in Computing Systems (CHI EA '12). ACM, New York, NY, USA, 2747--2750.
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Minkyung Lee and Woontack Woo. 2003. ARKB: 3D vision-based Augmented Reality Keyboard. In Proceeding of the 13th International Conference on Artificial Reality and Telexistence.
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Mark McGill, Daniel Boland, Roderick Murray-Smith, and Stephen Brewster. 2015. A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted Displays. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 2143--2152.
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Hugo Nicolau, João Guerreiro, Tiago Guerreiro, and Luís Carriço. 2013. UbiBraille: Designing and Evaluating a Vibrotactile Braille-reading Device. In Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '13). ACM, New York, NY, USA, Article 23, 8 pages.
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Hugo Nicolau, Kyle Montague, Tiago Guerreiro, João Guerreiro, and Vicki L. Hanson. 2014. B#: Chord-based Correction for Multitouch Braille Input. In Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 1705--1708.
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Hugo Nicolau, Kyle Montague, Tiago Guerreiro, André Rodrigues, and Vicki L. Hanson. 2015. Typing Performance of Blind Users: An Analysis of Touch Behaviors, Learning Effect, and In-Situ Usage. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS '15). ACM, New York, NY, USA, 273--280.
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Sebastian Pick, Andrew S. Puika, and Torsten W. Kuhlen. 2016. SWIFTER: Design and evaluation of a speech-based text input metaphor for immersive virtual environments. In 2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016, Greenville, SC, USA, March 19--20, 2016. 109--112.
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Janet C. Read, Stuart MacFarlane, and Chris Casey. 2002. Oops! Silly Me! Errors in a Handwriting Recognition-based Text Entry Interface for Children. In Proceedings of the Second Nordic Conference on Human-computer Interaction (NordiCHI '02). ACM, New York, NY, USA, 35--40. 1145/572020.572026
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André Rodrigues, Hugo Nicolau, Kyle Montague, Luís Carriço, and Tiago Guerreiro. 2016. Effect of Target Size on Non-visual Text-entry. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '16). ACM, New York, NY, USA, 47--52.
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Caleb Southern, James Clawson, Brian Frey, Gregory Abowd, and Mario Romero. 2012. An Evaluation of Braille Touch: Mobile Touchscreen Text Entry for the Visually Impaired. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services (MobileHCI '12). ACM, New York, NY, USA, 317--326.
[24]
Keith Vertanen, Mark Dunlop, James Clawson, Per Ola Kristensson, and Ahmed Sabbir Arif. 2016. Inviscid Text Entry and Beyond. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). ACM, New York, NY, USA, 3469--3476. //dx.doi.org/10.1145/2851581.2856472
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Keith Vertanen and Per Ola Kristensson. 2009. Parakeet: A Continuous Speech Recognition System for Mobile Touch-screen Devices. In Proceedings of the 14th International Conference on Intelligent User Interfaces (IUI '09). ACM, New York, NY, USA, 237--246.
[26]
Jacob O. Wobbrock, Brad A. Myers, and John A. Kembel. 2003. EdgeWrite: A Stylus-based Text Entry Method Designed for High Accuracy and Stability of Motion. In Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology (UIST '03). ACM, New York, NY, USA, 61--70.
[27]
Patricia Wright, Christine Bartram, Nick Rogers, Hazel Emslie, Jonathan Evans, Barbara Wilson, and Steve Belt. 2000. Text entry on handheld computers by older users. Ergonomics 43, 6 (2000), 702--716.

Cited By

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  • (2024)Assessing Creativity and User Experience in Immersive Virtual Reality with Cultural Heritage LearningInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2405784(1-17)Online publication date: 30-Sep-2024
  • (2022)TEXT2030 - Shaping Text Entry Research in 2030Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3528575.3551429(1-4)Online publication date: 28-Sep-2022
  • (2022)Beyond Text Generation: Supporting Writers with Continuous Automatic Text SummariesProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545672(1-13)Online publication date: 29-Oct-2022
  • Show More Cited By

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  1. Ubiquitous Text Interaction

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    cover image ACM Conferences
    CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2017
    3954 pages
    ISBN:9781450346566
    DOI:10.1145/3027063
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 06 May 2017

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    Author Tags

    1. mobile interaction
    2. text entry
    3. text interaction

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    CHI '17
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    CHI EA '17 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
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    Cited By

    View all
    • (2024)Assessing Creativity and User Experience in Immersive Virtual Reality with Cultural Heritage LearningInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2405784(1-17)Online publication date: 30-Sep-2024
    • (2022)TEXT2030 - Shaping Text Entry Research in 2030Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3528575.3551429(1-4)Online publication date: 28-Sep-2022
    • (2022)Beyond Text Generation: Supporting Writers with Continuous Automatic Text SummariesProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545672(1-13)Online publication date: 29-Oct-2022
    • (2021)The Impact of Multiple Parallel Phrase Suggestions on Email Input and Composition Behaviour of Native and Non-Native English WritersProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445372(1-13)Online publication date: 6-May-2021
    • (2020)Commanding and Re-DictationACM Transactions on Computer-Human Interaction10.1145/339088927:4(1-31)Online publication date: 3-Aug-2020

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