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Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor

Published: 20 March 2017 Publication History

Abstract

Audio games are a genre of computer games that waive visual output and solely rely on audio. The majority of audio games (as well as video games) lack publicly available editors that allow the creation of new games or maps within the framework of the respective game. Additionally, no existing game or map editors make use of tangible interaction to facilitate embodied interaction during the creation of games. However, many elements in audio games can be mapped in a profitable way to a tangible editor. We therefore propose the Tangible Audio Game Development Kit that allows fast, iterative and collaborative audio game prototyping by combining physical objects. In this paper, we introduce a first prototype of this concept and present a user study featuring three game design experts. We discuss the results and explain the next steps in advancing the audio game editor based on the feedback.

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suppl.mov (teiwp0152-file3.mp4)
Supplemental video

References

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Something else. 2010. Papa Sangre. (2010). Retrieved October 24, 2016 from https://itunes.apple.com/en/app/papa-sangre/id407536885?mt=8.
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Martin Kaltenbrunner, Sergi Jorda, Gunter Geiger, and Marcos Alonso. 2006. The reacTable*: A Collaborative Musical Instrument. In 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises. IEEE, 406--411.
[3]
Philip Mendels and Joep Frens. 2008. The Audio Adventurer: Design of a Portable Audio Adventure Game. In Fun and Games. Springer, 46--58.
[4]
Henry Newton-Dunn, Hiroaki Nakano, and James Gibson. 2003. Block Jam: A Tangible Interface for Interactive Music. In Proceedings of the 2003 Conference on New Interfaces for Musical Expression. National University of Singapore, 170--177.
[5]
Iana Podkosova, Michael Urbanek, and Hannes Kaufmann. 2016. A Hybrid Sound Model for 3D Audio Games with Real Walking. In Proceedings of the 29th International Conference on Computer Animation and Social Agents. ACM, 189--192.
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Niklas Röber and Maic Masuch. 2004. Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds. In Proceedings of the 10th International Conference on Auditory Display.
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Jaime Sánchez and Mauricio Lumbreras. 1999. Virtual Environment Interaction Through 3D Audio by Blind Children. CyberPsychology & Behavior 2, 2 (1999), 101--111.
[8]
Bert Schiettecatte and Jean Vanderdonckt. 2008. AudioCubes: a Distributed Cube Tangible Interface based on Interaction Range for Sound Design. In Proceedings of the 2nd International Conference on Tangible and Embedded Interaction. ACM, 3--10.
[9]
Brygg Ullmer and Hiroshi Ishii. 2000. Emerging Frameworks for Tangible User Interfaces. IBM systems journal 39, 3.4 (2000), 915--931.
[10]
Eric Velleman, Richard van Tol, Sander Huiberts, and Hugo Verwey. 2004. 3D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind. In International Conference on Computers for Handicapped Persons. Springer, 257--263.

Cited By

View all
  • (2024)Breaking through Barriers: A Systematic Review of Extended Reality in Education for the Visually ImpairedEducation Sciences10.3390/educsci1404036514:4(365)Online publication date: 29-Mar-2024
  • (2024)Physically Prototyping Physics for Play: Possibilities and Practicality2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645608(1-8)Online publication date: 5-Aug-2024
  • (2022)Towards a Metaphor-Based Tangible Toolkit for Learning Programming ConceptsLearning and Collaboration Technologies. Designing the Learner and Teacher Experience10.1007/978-3-031-05657-4_6(72-88)Online publication date: 26-Jun-2022
  • Show More Cited By

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    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction
    March 2017
    806 pages
    ISBN:9781450346764
    DOI:10.1145/3024969
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 20 March 2017

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    Author Tags

    1. audio games
    2. game editor
    3. prototyping
    4. tangible user interface

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    • Work in progress

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    TEI '17
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    Acceptance Rates

    TEI '17 Paper Acceptance Rate 41 of 151 submissions, 27%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    TEI '25

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    Cited By

    View all
    • (2024)Breaking through Barriers: A Systematic Review of Extended Reality in Education for the Visually ImpairedEducation Sciences10.3390/educsci1404036514:4(365)Online publication date: 29-Mar-2024
    • (2024)Physically Prototyping Physics for Play: Possibilities and Practicality2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645608(1-8)Online publication date: 5-Aug-2024
    • (2022)Towards a Metaphor-Based Tangible Toolkit for Learning Programming ConceptsLearning and Collaboration Technologies. Designing the Learner and Teacher Experience10.1007/978-3-031-05657-4_6(72-88)Online publication date: 26-Jun-2022
    • (2019)Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio GameMultimodal Technologies and Interaction10.3390/mti30400733:4(73)Online publication date: 13-Nov-2019
    • (2019)Creating Audio Games Online with a Browser-Based EditorProceedings of the 14th International Audio Mostly Conference: A Journey in Sound10.1145/3356590.3356636(272-276)Online publication date: 18-Sep-2019
    • (2019)Celebrating 20 Years of Computer-based Audio GamingProceedings of the 14th International Audio Mostly Conference: A Journey in Sound10.1145/3356590.3356605(90-97)Online publication date: 18-Sep-2019
    • (2019)Unpacking the Audio Game ExperienceProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347182(253-264)Online publication date: 17-Oct-2019
    • (2018)Building a Community of Audio Game Designers - Towards an Online Audio Game EditorProceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3197391.3205431(171-175)Online publication date: 30-May-2018
    • (2017)Rethinking prototyping for audio gamesProceedings of the 31st British Computer Society Human Computer Interaction Conference10.14236/ewic/HCI2017.18(1-4)Online publication date: 3-Jul-2017

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