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Augmented Library: Toward Enriching Physical Library Experience Using HMD-Based Augmented Reality

Published: 11 December 2024 Publication History

Abstract

Despite the rise of digital libraries and online reading platforms, physical libraries still offer unique benefits for education and community engagement. However, due to the convenience of digital resources, physical library visits, especially by college students, have declined. This underscores the need to better engage these users. Augmented Reality (AR) could potentially bridge the gap between the physical and digital worlds. In this paper, we present Augmented Library, an HMD-based AR system designed to revitalize the physical library experience. By creating interactive features that enhance book discovery, encourage community engagement, and cater to diverse user needs, Augmented Library combines digital convenience with physical libraries’ rich experiences. This paper discusses the development of the system and preliminary user feedback on its impact on student engagement in physical libraries.

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    VINCI '24: Proceedings of the 17th International Symposium on Visual Information Communication and Interaction
    December 2024
    286 pages
    ISBN:9798400709678
    DOI:10.1145/3678698
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 December 2024

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    Author Tags

    1. Augmented Reality
    2. Head-Mounted Display
    3. Physical Library Exploration

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