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Walk or Teleport? The Impact of VR Users' Locomotion Technique in Asymmetric VR-MR Setup

Published: 13 October 2024 Publication History

Abstract

Although locomotion within virtual reality (VR) is an integral environment navigation aspect, its impact is under-explored in asymmetric VR setups that support VR features along with mixed reality (MR) ones. In order to understand users’ needs in asymmetric virtual environments (VEs) within which VR and MR users can navigate, we conducted an exploratory 2 × 2 between-subject study (N = 24, 12 pairs) that investigates how different VR locomotion techniques (teleport, real walking) along with the platform used (VR, MR) affect users‘ experience and performance while navigating the VE. Our results showed VR locomotion technique significantly affected VR and MR users experience and performance. Our findings can identify expedient VR locomotion techniques for effective and enjoyable experience within asymmetric VEs.

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      NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction
      October 2024
      385 pages
      ISBN:9798400709654
      DOI:10.1145/3677045
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 13 October 2024

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      Author Tags

      1. Asymmetric Environments
      2. Locomotion
      3. Mixed Reality
      4. Social Presence
      5. Virtual Reality

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