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A Smoothed FPTAS for Equilibria in Congestion Games

Published: 17 December 2024 Publication History

Abstract

We present a fully polynomial-time approximation scheme (FPTAS) for computing equilibria in congestion games, under smoothed running-time analysis. More precisely, we prove that if the resource costs of a congestion game are randomly perturbed by independent noises, whose density is at most ϕ, then any sequence of (1 + ε)-improving dynamics will reach a (1 + ε)-approximate pure Nash equilibrium (PNE) after an expected number of steps which is strongly polynomial in 1/ε, ϕ, and the size of the game's description. Our results establish a sharp contrast to the traditional worst-case analysis setting, where it is known that better-response dynamics take exponentially long to converge to α-approximate PNE, for any constant factor α > 1. As a matter of fact, computing α-approximate PNE in congestion games is PLS-hard.
We demonstrate how our analysis can be applied to various different models of congestion games including general, step-function, and polynomial cost, as well as fair cost-sharing games (where the resource costs are decreasing). It is important to note that our bounds do not depend explicitly on the cardinality of the players' strategy sets, and thus the smoothed FPTAS is readily applicable to network congestion games as well.

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cover image ACM Conferences
EC '24: Proceedings of the 25th ACM Conference on Economics and Computation
July 2024
1340 pages
ISBN:9798400707049
DOI:10.1145/3670865
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 17 December 2024

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Author Tags

  1. congestion games
  2. smoothed analysis
  3. local search
  4. pure nash equilibrium
  5. approximate equilibrium
  6. polynomial time approximation scheme
  7. PLS
  8. FPTAS

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