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abstract

EcoDive: Enhancing Presence and Ambient Environmental Awareness in a Virtual Reality Experience for Underwater Marine Debris Collection

Published: 09 October 2024 Publication History

Abstract

This paper presents a VR-based serious game. The game aims to raise awareness about ocean pollution by immersing players in a virtual underwater world where they collect trash to prevent coral bleaching and save marine life. Despite their efforts, players inevitably face game over, highlighting the futility of merely collecting trash and underscoring the need to prevent waste from entering oceans. The game uses various diegetic feedback mechanisms and enhanced user presence features to deepen emotional engagement and promote pro-environmental behavior.

References

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Information

Published In

cover image ACM Conferences
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology
October 2024
633 pages
ISBN:9798400705359
DOI:10.1145/3641825
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 October 2024

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Author Tags

  1. Coral Bleaching
  2. Diegetic Feedback
  3. Environmental Awareness
  4. Environmental Education
  5. Marine Conservation
  6. Ocean Pollution
  7. Pro-Environmental Behavior
  8. Serious Game
  9. Virtual Reality (VR)

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VRST '24

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Overall Acceptance Rate 66 of 254 submissions, 26%

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