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The Traditional Cultural Interactive Experience System Based on Leap Motion

Published: 02 November 2023 Publication History

Abstract

Chinese traditional culture has a history and customs of thousands of years, and one of the most significant things about these ancient cultures is to continue and disseminate them. In recent years, with the development of technology, more and more modern technologies have been used and integrated with traditional Chinese culture. This article elaborates on an interactive teaching tool created based on the Unity game engine and motion sensing technology Leap Motion, which allows students to participate in learning traditional Chinese culture.This paper is divided into 5 parts. The first part is an introduction to the project, mainly elaborating on the problems in current traditional cultural education and the contribution of this article to this issue. The second part mainly explains the dissemination tools of traditional culture and related research on Leap Motion. The third part mainly discusses the use of device Leap Motion and the methods for our team members to integrate Leap Motion into Unity scenarios. The fourth part is the specific operations in the scene. The fifth part is a conclusion.

References

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Poonsiri Jailungka and Siam Charoenseang. 2018. Intuitive 3D Model Prototyping with Leap Motion and Microsoft HoloLens. In Human-Computer Interaction. Interaction Technologies, Masaaki Kurosu (ed.). Springer International Publishing, Cham, 269–284.
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Inmo Jang, Junyan Hu, Farshad Arvin, Joaquin Carrasco, and Barry Lennox. 2019. Omnipotent Virtual Giant for Remote Human-Swarm Interaction. Retrieved June 26, 2023 from http://arxiv.org/abs/1903.10064
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Josh Juneau. 2018. The MVC Framework. In Java EE 8 Recipes: A Problem-Solution Approach. Apress, Berkeley, CA, 313–344.
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Johanna Pirker, Mathias Pojer, Andreas Holzinger, and Christian Gütl. 2017. Gesture-Based Interactions in Video Games with the Leap Motion Controller. In Human-Computer Interaction. User Interface Design, Development and Multimodality, Masaaki Kurosu (ed.). Springer International Publishing, Cham, 620–633.
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Babak Toghiani-Rizi, Christofer Lind, Maria Svensson, and Marcus Windmark. 2017. Static Gesture Recognition using Leap Motion. Retrieved June 26, 2023 from http://arxiv.org/abs/1705.05884
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Yang Xizhong, Han Xiaoxia, and Wan Huagen. 2022. A Virtual Grasping Method of Dexterous Virtual Hand Based on Leapmotion. In Artificial Intelligence in Education: Emerging Technologies, Models and Applications, Cheng Eric C. K., Koul Rekha B., Wang Tianchong and Yu Xinguo (eds.). Springer Nature Singapore, Singapore, 163–176.
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Hui Ji. 2023. Research on Chinese mixed teaching based on smart teaching tools. HEILONGJIANG EDUCATION(Theory & Practice) 4 (2023), 44–47.
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Jinzhao Li. 2019. The Dissemination of Traditional Chinese Opera in the Information Society ——Study on "Internet + Traditional Chinese Opera" with Sichuan Opera as an Example. PhD. Shanxi Normal University. Retrieved from https://kns.cnki.net/KCMS/detail/detail.aspx?dbcode=CDFD&dbname=CDFDLAST2020&filename=1020010007.nh&v=
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Lian Deng. 2021. Research and Implementation of Traditional Culture Digital Display System Oriented to Cultural Computing. Master. Beijing University of Post and Telecommunication. Retrieved from https://kns.cnki.net/KCMS/detail/detail.aspx?dbcode=CMFD&dbname=CMFD202201&filename=1021103546.nh&v=
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Zhengyi Guo. 2021. Research on the Communication of Chinese Traditional Culture Based on VR/AR Technology. comparative study of cultural innovation 5, 32 (2021), 50–53.
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Jie Gao and Shaodong Peng. 2023. A Comparative Study of Smart Teaching Tools under the Background of Educational Artificial Intelligence.Journal of Shanghai Educational Research 3 (2023), 61–67.

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      BDIOT '23: Proceedings of the 2023 7th International Conference on Big Data and Internet of Things
      August 2023
      232 pages
      ISBN:9798400708015
      DOI:10.1145/3617695
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 02 November 2023

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      Author Tags

      1. leapmotion
      2. traditional culture
      3. unity,hand gesture

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