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Virtuality or Physicality? Supporting Memorization Through Augmented Reality Gamification

Published: 27 June 2023 Publication History

Abstract

Augmented reality (AR) is evolving to become a pervasive tool for interacting with virtual objects. We conducted a comparative study to explore the impact of virtuality and physicality in supporting human memorization through gamification. A head-mounted display (HMD) AR memory matching game and a corresponding physical version game with paper boards were harnessed. The proof-of-concept version was demonstrated in an initial user study (n=12) with counterbalancing design to determine that our proposed gamified HMD AR system with virtuality could support better human memorization compared to the physical version game in reducing task time, improving usability, becoming more recommendable, and decreasing cognitive task workload. The study was then followed by quantitative analysis of the respective four metrics: game completion time (GCT), system usability scale (SUS), recommendation level, and NASA task load index (TLX). A brief qualitative analysis is presented. The results show that in our case, the virtuality outperformed the physicality in supporting human memorization in a gamified context through HMD AR in an evident range.

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Cited By

View all
  • (2024)Vision Beyond Boundaries: An Initial Design Space of Domain-specific Large Vision Models in Human-robot InteractionAdjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction10.1145/3640471.3680244(1-8)Online publication date: 21-Sep-2024
  • (2023)See or Hear? Exploring the Effect of Visual/Audio Hints and Gaze-assisted Instant Post-task Feedback for Visual Search Tasks in AR2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00128(1113-1122)Online publication date: 16-Oct-2023

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cover image ACM Conferences
EICS '23 Companion: Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems
June 2023
104 pages
ISBN:9798400702068
DOI:10.1145/3596454
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 27 June 2023

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Author Tags

  1. Augmented reality
  2. gamification
  3. memorization
  4. user study

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View all
  • (2024)Vision Beyond Boundaries: An Initial Design Space of Domain-specific Large Vision Models in Human-robot InteractionAdjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction10.1145/3640471.3680244(1-8)Online publication date: 21-Sep-2024
  • (2023)See or Hear? Exploring the Effect of Visual/Audio Hints and Gaze-assisted Instant Post-task Feedback for Visual Search Tasks in AR2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00128(1113-1122)Online publication date: 16-Oct-2023

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