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Classifying simple human activity using synthetic accelerometer data

Published: 09 September 2022 Publication History

Abstract

Identifying specific patterns of human activity is necessary when defining the interactions of people with assistive technologies. In environments where the user is an elderly person, the recognition of patterns becomes useful to analyze the possible responses of the user to certain scenarios where it is necessary to make use of the supporting technology. The participation of the users is necessary to learn from their daily habits. With the rise of ambient intelligence and assistive solutions collect information from both the user and the environment in real time to adapt and be able to learn from it. In this context, the current work proposes to learn activity patterns through training by using agent-based simulations. The objective of the training is to train avatars in 3D scenarios, which recreate those physical activities that the real user cannot perform due to their physical condition. The validation of the proposed approach was in a virtual living laboratory by using 3D simulations as assisted environment scenarios.

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Interacción '22: Proceedings of the XXII International Conference on Human Computer Interaction
September 2022
104 pages
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 September 2022

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Author Tags

  1. ambient assistive living
  2. ambient intelligent
  3. interaction
  4. recognition
  5. simulation
  6. virtual living lab

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Interaccion 2022

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Overall Acceptance Rate 109 of 163 submissions, 67%

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