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Development and Validation of a German Version of the Player Experience Inventory (PXI)

Published: 15 September 2022 Publication History

Abstract

The Player Experience Inventory (PXI), initially developed by Abeele et al. (2020), measures player experiences among English-speaking players. However, empirically validated translations of the PXI are sparse, limiting the use of the scale among non-English speaking players. In this paper, we address this issue by providing a translated version of the scale in German, the most widely spoken first language in the European Union. After translating the original items, we conducted a confirmatory factor analysis (N = 506) to validate the German version of the PXI. Our results confirmed a 10-factor model—which the original authors of the instrument suggested—and show that the German PXI has valid psychometric properties. While model fit, internal consistency and convergent validity were acceptable, there was room for improvement regarding discriminant validity. Based on our results, we advocate for the German PXI as a valid and reliable instrument for assessing player experiences in German-speaking samples.

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cover image ACM Other conferences
MuC '22: Proceedings of Mensch und Computer 2022
September 2022
624 pages
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 15 September 2022

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Author Tags

  1. GUR
  2. PX
  3. game experience
  4. games user research
  5. measurement instrument
  6. player experience
  7. questionnaire
  8. scale translation
  9. scale validation

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MuC '22
MuC '22: Mensch und Computer 2022
September 4 - 7, 2022
Darmstadt, Germany

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  • (2024)Playing for a Better Future: How Animal Avatars Influence the Attitude of PlayersProceedings of the ACM on Human-Computer Interaction10.1145/36770968:CHI PLAY(1-25)Online publication date: 15-Oct-2024
  • (2024)The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror GamesProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649942(1-13)Online publication date: 21-May-2024
  • (2024)Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game PlayersProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642270(1-13)Online publication date: 11-May-2024
  • (2024)Measuring User Experience of Older Adults during Virtual Reality Exergaming2024 16th International Conference on Quality of Multimedia Experience (QoMEX)10.1109/QoMEX61742.2024.10598263(153-159)Online publication date: 18-Jun-2024
  • (2024)Serious GamesSports Technology10.1007/978-3-662-68703-1_22(207-215)Online publication date: 30-Apr-2024
  • (2023)My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players’ Heartbeats in VR GamesProceedings of the ACM on Human-Computer Interaction10.1145/36110577:CHI PLAY(976-1001)Online publication date: 4-Oct-2023
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  • (2023)Exploring the Influence of Collision Anxiety on Player Experience in XR GamesEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_17(203-216)Online publication date: 15-Nov-2023

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