[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3543507.3587432acmconferencesArticle/Chapter ViewAbstractPublication PagesthewebconfConference Proceedingsconference-collections
short-paper

Tangible Web: An Interactive Immersion Virtual Reality Creativity System that Travels Across Reality

Published: 30 April 2023 Publication History

Abstract

With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in virtual reality displays limits the user’s ability to experience and appreciate its aesthetics. This paper presents a case study of a creative approach taken by a tourist attraction venue in developing a physical network system that allows visitors to enhance VR’s aesthetic aspects based on environmental parameters gathered by external sensors. Our system was collaboratively developed through interviews and sessions with twelve stakeholder groups interested in art and exhibitions. This paper demonstrates how our technological advancements in interaction, immersion and visual attractiveness surpass those of earlier virtual display generations. Through multimodal interaction, we aim to encourage innovation on the Web and create more visually appealing and engaging virtual displays. It is hoped that the greater online art community will gain fresh insight into how people interact with virtual worlds as a result of this work.

References

[1]
A-painte. 2023. Painting saved!Retrieved February 7, 2023 from https://aframe.io/a-painter/
[2]
Rajaram Bhagavathula, Brian Williams, Justin Owens, and Ronald Gibbons. 2018. The reality of virtual reality: A comparison of pedestrian behavior in real and virtual environments. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, Vol. 62. SAGE Publications Sage CA: Los Angeles, CA, 2056–2060.
[3]
HubSpot Blog. 2023. The 14 Best Interactive Content Tools Your Agency Should Explore. Retrieved February 7, 2023 from https://blog.hubspot.com/agency/easy-to-use-interactive-content-tools
[4]
CNBC. 2023. Metaverse off to ominous start after VR headset sales shrank in 2022. Retrieved February 7, 2023 from https://www.cnbc.com/2022/12/28/metaverse-off-to-ominous-start-after-vr-headset-sales-shrank-in-2022.html
[5]
Gabriela Dumitrescu, Cornel Lepadatu, and Cristian Ciurea. 2014. Creating virtual exhibitions for educational and cultural development. Informatica economica 18, 1 (2014), 102.
[6]
Unreal Engine. 2023. Unreal Engine 5. Retrieved February 7, 2023 from https://www.unrealengine.com/en-US/unreal-engine-5
[7]
Jorge Garza, Devon J Merrill, and Steven Swanson. 2021. Appliancizer: Transforming Web Pages into Electronic Devices. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 1–13.
[8]
Andrew Gelman and Antony Unwin. 2013. Infovis and statistical graphics: different goals, different looks. Journal of Computational and Graphical Statistics 22, 1 (2013), 2–28.
[9]
Claudio Germak, Andrea Di Salvo, and Lorenza Abbate. 2021. Augmented Reality Experience for Inaccessible Areas in Museums. (2021).
[10]
Reza Hadi Mogavi, Yuanhao Zhang, Ehsan-Ul Haq, Yongjin Wu, Pan Hui, and Xiaojuan Ma. 2022. What Do Users Think of Promotional Gamification Schemes¿ A Qualitative Case Study in a Question Answering Website. Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (2022), 1–34.
[11]
Reza Hadi Mogavi, Yankun Zhao, Ehsan Ul Haq, Pan Hui, and Xiaojuan Ma. 2021. Student barriers to active learning in Synchronous online classes: Characterization, reflections, and suggestions. In Proceedings of the Eighth ACM Conference on Learning@ Scale. 101–115.
[12]
Dai-In Han, M Claudia tom Dieck, and Timothy Jung. 2018. User experience model for augmented reality applications in urban heritage tourism. Journal of Heritage Tourism 13, 1 (2018), 46–61.
[13]
Ilse Harms and Werner Schweibenz. 2001. Evaluating the Usability of a Museum Web Site. (2001).
[14]
Youngseung Jeon, Seungwan Jin, Patrick C Shih, and Kyungsik Han. 2021. FashionQ: an ai-driven creativity support tool for facilitating ideation in fashion design. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 1–18.
[15]
Kevin Kelly. 2017. The inevitable: Understanding the 12 technological forces that will shape our future. Penguin.
[16]
Jiasheng Li, Zeyu Yan, Ebrima Haddy Jarjue, Ashrith Shetty, and Huaishu Peng. 2022. TangibleGrid: Tangible Web Layout Design for Blind Users. In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology. 1–12.
[17]
Igor Mayer, Geertje Bekebrede, Casper Harteveld, Harald Warmelink, Qiqi Zhou, Theo Van Ruijven, Julia Lo, Rens Kortmann, and Ivo Wenzler. 2014. The research and evaluation of serious games: Toward a comprehensive methodology. British journal of educational technology 45, 3 (2014), 502–527.
[18]
Greg J McInerny, Min Chen, Robin Freeman, David Gavaghan, Miriah Meyer, Francis Rowland, David J Spiegelhalter, Moritz Stefaner, Geizi Tessarolo, and Joaquin Hortal. 2014. Information visualisation for science and policy: engaging users and avoiding bias. Trends in ecology & evolution 29, 3 (2014), 148–157.
[19]
Reza Hadi Mogavi, Chao Deng, Jennifer Hoffman, Ehsan-Ul Haq, Sujit Gujar, Antonio Bucchiarone, and Pan Hui. 2023. Your Favorite Gameplay Speaks Volumes about You: Predicting User Behavior and Hexad Type. arXiv preprint arXiv:2302.05623 (2023).
[20]
MoonRider. 2023. Moon rider on Sidequest - Oculus quest games & apps including AppLab games (Oculus app lab). Retrieved February 7, 2023 from https://sidequestvr.com/app/951/moon-rider
[21]
BBC News. 2023. Facebook changes its name to Meta in major rebrand. Retrieved February 7, 2023 from https://www.bbc.com/news/technology-59083601
[22]
Nick Pidgeon, Christina Demski, Catherine Butler, Karen Parkhill, and Alexa Spence. 2014. Creating a national citizen engagement process for energy policy. Proceedings of the National Academy of Sciences 111, supplement_4 (2014), 13606–13613.
[23]
Daniel Rees Lewis, Emily Harburg, Elizabeth Gerber, and Matthew Easterday. 2015. Building support tools to connect novice designers with professional coaches. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition. 43–52.
[24]
Ralph Schroeder. 1996. Possible worlds: the social dynamic of virtual reality technology. Westview Press, Inc.
[25]
Ashrith Shetty, Ebrima Jarjue, and Huaishu Peng. 2020. Tangible web layout design for blind and visually impaired people: An initial investigation. In Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology. 37–39.
[26]
David Spiegelhalter, Mike Pearson, and Ian Short. 2011. Visualizing uncertainty about the future. science 333, 6048 (2011), 1393–1400.
[27]
Victor J Strecher, Todd Greenwood, Catharine Wang, and Dana Dumont. 1999. Interactive multimedia and risk communication. JNCI Monographs 1999, 25 (1999), 134–139.
[28]
Ayoung Suh and Jane Prophet. 2018. The state of immersive technology research: A literature analysis. Computers in Human Behavior 86 (2018), 77–90.
[29]
April Tyack and Elisa D Mekler. 2020. Self-determination theory in HCI games research: current uses and open questions. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1–22.
[30]
Unity. 2023. Unity. Retrieved February 7, 2023 from https://unity.com/
[31]
Krzysztof Walczak, Rafal Wojciechowski, and Wojciech Cellary. 2006. Dynamic interactive VR network services for education. In Proceedings of the ACM symposium on Virtual reality software and technology. 277–286.
[32]
WebGL. 2023. The Khronos Group. Retrieved February 7, 2023 from https://www.khronos.org/webgl/
[33]
WebVR. 2023. Bringing Virtual Reality to the Web. Retrieved February 7, 2023 from https://webvr.info/
[34]
webXR. 2023. immersive-web/webxr: Repository for the WebXR Device API Specification.Retrieved February 7, 2023 from https://github.com/immersive-web/webxr
[35]
Timothy D Wilson, David B Centerbar, Deborah A Kermer, and Daniel T Gilbert. 2005. The pleasures of uncertainty: prolonging positive moods in ways people do not anticipate.Journal of personality and social psychology 88, 1 (2005), 5.

Cited By

View all
  • (2024)FusionRender: Harnessing WebGPU's Power for Enhanced Graphics Performance on Web BrowsersProceedings of the ACM Web Conference 202410.1145/3589334.3645395(2890-2901)Online publication date: 13-May-2024
  • (2024)Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured InterviewsIEEE Transactions on Games10.1109/TG.2024.340376816:4(868-881)Online publication date: Dec-2024
  • (2023)AI Nüshu: An Exploration of Language Emergence in Sisterhood Through the Lens of Computational LinguisticsSIGGRAPH Asia 2023 Art Papers10.1145/3610591.3616427(1-7)Online publication date: 8-Dec-2023
  • Show More Cited By

Index Terms

  1. Tangible Web: An Interactive Immersion Virtual Reality Creativity System that Travels Across Reality

        Recommendations

        Comments

        Please enable JavaScript to view thecomments powered by Disqus.

        Information & Contributors

        Information

        Published In

        cover image ACM Conferences
        WWW '23: Proceedings of the ACM Web Conference 2023
        April 2023
        4293 pages
        ISBN:9781450394161
        DOI:10.1145/3543507
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

        Sponsors

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 30 April 2023

        Permissions

        Request permissions for this article.

        Check for updates

        Author Tags

        1. Creativity
        2. Digital Storytelling
        3. Human-Machine Interaction
        4. Human-centred Design
        5. Immersion
        6. User Engagement
        7. User Experience Design
        8. Web VR
        9. Web-based Application

        Qualifiers

        • Short-paper
        • Research
        • Refereed limited

        Conference

        WWW '23
        Sponsor:
        WWW '23: The ACM Web Conference 2023
        April 30 - May 4, 2023
        TX, Austin, USA

        Acceptance Rates

        Overall Acceptance Rate 1,899 of 8,196 submissions, 23%

        Contributors

        Other Metrics

        Bibliometrics & Citations

        Bibliometrics

        Article Metrics

        • Downloads (Last 12 months)111
        • Downloads (Last 6 weeks)8
        Reflects downloads up to 28 Dec 2024

        Other Metrics

        Citations

        Cited By

        View all
        • (2024)FusionRender: Harnessing WebGPU's Power for Enhanced Graphics Performance on Web BrowsersProceedings of the ACM Web Conference 202410.1145/3589334.3645395(2890-2901)Online publication date: 13-May-2024
        • (2024)Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured InterviewsIEEE Transactions on Games10.1109/TG.2024.340376816:4(868-881)Online publication date: Dec-2024
        • (2023)AI Nüshu: An Exploration of Language Emergence in Sisterhood Through the Lens of Computational LinguisticsSIGGRAPH Asia 2023 Art Papers10.1145/3610591.3616427(1-7)Online publication date: 8-Dec-2023
        • (2023)Enhancing Emotional Engagement in Virtual Reality (VR) Cinematic Experiences through multi-sensory Interaction Design2023 Asia Conference on Cognitive Engineering and Intelligent Interaction (CEII)10.1109/CEII60565.2023.00017(47-53)Online publication date: 15-Dec-2023

        View Options

        Login options

        View options

        PDF

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format.

        HTML Format

        Media

        Figures

        Other

        Tables

        Share

        Share

        Share this Publication link

        Share on social media