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Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task

Published: 29 April 2022 Publication History

Abstract

Sound effects (SFX) complement the visual feedback provided by gamification elements in gamified systems. However, the impact of SFX has not been systematically studied. To bridge this gap, we investigate the effects of SFX—supplementing points (as a gamification element)—on task performance and user experience in a gamified image classification task. We created 18 SFX, studied their impact on perceived valence and arousal (N = 49) and selected four suitable SFX to be used in a between-participants user study (N = 317). Our findings show that neither task performance, affect, immersion, nor enjoyment were significantly affected by the sounds. Only the pressure/tension factor differed significantly, indicating that low valence sounds should be avoided to accompany point rewards. Overall, our results suggest that SFX seem to have less impact than expected in gamified systems. Hence, using SFX in gamification should be a more informed choice and should receive more attention in gamification research.

Supplementary Material

Supplemental Materials (3491102.3517581-supplemental-materials.zip)

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  • (2024)Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskProceedings of the ACM on Human-Computer Interaction10.1145/36770598:CHI PLAY(1-28)Online publication date: 15-Oct-2024
  • (2023)The Aesthetics of Disharmony: Harnessing Sounds and Images for Dynamic Soundscapes GenerationProceedings of the ACM on Human-Computer Interaction10.1145/36110457:CHI PLAY(665-698)Online publication date: 4-Oct-2023
  • (2023)Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616085(114-119)Online publication date: 6-Oct-2023

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    CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
    April 2022
    10459 pages
    ISBN:9781450391573
    DOI:10.1145/3491102
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    Published: 29 April 2022

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    1. SFX
    2. gamification
    3. microtasks
    4. points
    5. sound

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    • (2024)Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskProceedings of the ACM on Human-Computer Interaction10.1145/36770598:CHI PLAY(1-28)Online publication date: 15-Oct-2024
    • (2023)The Aesthetics of Disharmony: Harnessing Sounds and Images for Dynamic Soundscapes GenerationProceedings of the ACM on Human-Computer Interaction10.1145/36110457:CHI PLAY(665-698)Online publication date: 4-Oct-2023
    • (2023)Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616085(114-119)Online publication date: 6-Oct-2023

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