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Modeling clothing as a separate layer for an animatable human avatar

Published: 10 December 2021 Publication History

Abstract

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an animatable clothed body avatar with an explicit representation of the clothing on the upper body from multi-view captured videos. We use a two-layer mesh representation to register each 3D scan separately with the body and clothing templates. In order to improve the photometric correspondence across different frames, texture alignment is then performed through inverse rendering of the clothing geometry and texture predicted by a variational autoencoder. We then train a new two-layer codec avatar with separate modeling of the upper clothing and the inner body layer. To learn the interaction between the body dynamics and clothing states, we use a temporal convolution network to predict the clothing latent code based on a sequence of input skeletal poses. We show photorealistic animation output for three different actors, and demonstrate the advantage of our clothed-body avatars over the single-layer avatars used in previous work. We also show the benefit of an explicit clothing model that allows the clothing texture to be edited in the animation output.

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MP4 File (a199-xiang.mp4)

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      cover image ACM Transactions on Graphics
      ACM Transactions on Graphics  Volume 40, Issue 6
      December 2021
      1351 pages
      ISSN:0730-0301
      EISSN:1557-7368
      DOI:10.1145/3478513
      Issue’s Table of Contents
      This work is licensed under a Creative Commons Attribution International 4.0 License.

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      Publication History

      Published: 10 December 2021
      Published in TOG Volume 40, Issue 6

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      1. clothing animation
      2. codec avatar

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