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Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software Training

Published: 06 October 2021 Publication History

Abstract

Designers of instructional software use gamification to help motivate and engage learners. Typically focusing on gamifying a single task, designers aim to provide a straightforward path through learning. In contrast, video games frequently provide optional secondary tasks using collectibles. Collectibles-like coins-are secondary, non-essential goals that encourage players to selectively take on additional challenges and engage more with a game. While research supports the idea that by increasing engagement learning can be improved, exactly how collectibles-an extremely common element in games-might be employed in gamified learning and how it might affect the play experience is underexplored. We present the results of a study comparing a gamified photo-editing training game that uses collectibles to one without collectibles. Our results show that learners choose to engage more when collectibles are present, and that this has a positive effect on software skills applied to a representative out-of-game challenge. Our findings provide a nuanced view of the tradeoffs in motivation and experience when collectibles are used.

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue CHI PLAY
CHI PLAY
September 2021
1535 pages
EISSN:2573-0142
DOI:10.1145/3490463
Issue’s Table of Contents
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 06 October 2021
Published in PACMHCI Volume 5, Issue CHI PLAY

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  • (2024)Unlocking LearningInternational Journal of Computer Games Technology10.1155/2024/58767802024Online publication date: 1-Jan-2024
  • (2023)Światotwórcze funkcje rekwizytu. Collectibles w dylogii „The Last of Us” jako źródło wiedzy o przeszłościWorld-creating prop functions. Collectibles in The Last of Us dilogy as a source of knowledge about the pastPrzestrzenie Teorii10.14746/pt.2023.40.7(129-151)Online publication date: 29-Dec-2023

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