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Measuring Quantitative Situated User Experience with a Mobile Galvanic Skin Response Sensor

Published: 18 October 2021 Publication History

Abstract

Real-time emotion sensing is now a reality due to computing power of mobile phones and portability of sensors. Sensing emotions in real-time supports a multitude of fields as health care, driving, fitness, decision support systems, among others. This paper presents a prototype of a low-cost mobile Galvanic Skin Response (GSR) sensor and two case studies exploring its use, namely: (1) a cloud-based support application designed to help speakers during talks when a stress event is identified; (2) a quantitative User eXperience (UX) analysis during the gameplay of a popular tower defense multiplayer mobile game (Clash Royale), comparing arousal events of winning and losing matches. The proposed mobile GSR sensor enables the detection of signal peaks indicating stress/arousal events during interaction and opens multiple possibilities of quantitatively measuring UX in mobile contexts. With the presented results, one expects to motivate Human-Computer Interaction (HCI) practitioners to explore quantitative measures of situated UX or to design support systems considering the Biocybernetic Loop.

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Cited By

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  • (2023)An Analysis of Monitoring Technologies for the Objective Evaluation of User Experience on Autonomous Vehicles2023 International Symposium on Electromobility (ISEM)10.1109/ISEM59023.2023.10334750(1-6)Online publication date: 26-Oct-2023

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cover image ACM Other conferences
IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems
October 2021
523 pages
ISBN:9781450386173
DOI:10.1145/3472301
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 18 October 2021

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Author Tags

  1. Clash Royale
  2. EDA
  3. Electrodermal Activity
  4. GSR
  5. Galvanic Skin Response
  6. Game Sensing
  7. Interaction Log Analysis
  8. Physiological Computing
  9. Presenter Support
  10. Speaker Support

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IHC '21

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IHC '21 Paper Acceptance Rate 29 of 77 submissions, 38%;
Overall Acceptance Rate 331 of 973 submissions, 34%

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  • (2023)An Analysis of Monitoring Technologies for the Objective Evaluation of User Experience on Autonomous Vehicles2023 International Symposium on Electromobility (ISEM)10.1109/ISEM59023.2023.10334750(1-6)Online publication date: 26-Oct-2023

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