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Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant Kitchen

Published: 03 November 2020 Publication History

Abstract

The Corrupt Kitchen is a room-scale virtual-reality game in which players act as a chef servicing a queue of customers. Tasked with making burgers, players must prepare the food while ensuring it is safe to eat, engaging explicitly and implicitly with challenges related to regulatory compliance and derived from UK legislation, but also efficient and ethical decision making; washing hands, placing rat traps, hiring appropriate help, time saving and money making. Interviewing nineteen players with professional involvement in food preparation reveals a diversity of perceived alignment with participants' everyday real-world practice that ranges from rules to be gamed to serious concerns. We contribute an examination of how the game, combined with a study protocol that further prompted debriefing and reflection, demonstrates opportunities for training, reflection and engagement with the subject matter. We consider how fidelity and immersion allow comparisons between gameplay and real world compliance.

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  • (2023)Virtual, augmented, and mixed reality as a versatile tool in food consumer behavior evaluation: Recent advances in aroma, taste, and texture incorporationComprehensive Reviews in Food Science and Food Safety10.1111/1541-4337.1324822:6(4925-4956)Online publication date: 13-Oct-2023
  • (2023)Exploring Consumer Detriment in Immersive Gaming TechnologiesJournal of Consumer Policy10.1007/s10603-023-09544-946:3(335-361)Online publication date: 5-Jul-2023
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      cover image ACM Conferences
      CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
      November 2020
      621 pages
      ISBN:9781450380744
      DOI:10.1145/3410404
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      Published: 03 November 2020

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      1. compliance
      2. food
      3. hygiene
      4. serious games
      5. virtual-reality

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      View all
      • (2024)“Case By Case”: Investigating the Use of a VR-Based Allegorical Serious Game for Consent EducationVirtual Worlds10.3390/virtualworlds30300193:3(354-367)Online publication date: 6-Sep-2024
      • (2023)Virtual, augmented, and mixed reality as a versatile tool in food consumer behavior evaluation: Recent advances in aroma, taste, and texture incorporationComprehensive Reviews in Food Science and Food Safety10.1111/1541-4337.1324822:6(4925-4956)Online publication date: 13-Oct-2023
      • (2023)Exploring Consumer Detriment in Immersive Gaming TechnologiesJournal of Consumer Policy10.1007/s10603-023-09544-946:3(335-361)Online publication date: 5-Jul-2023
      • (2022)FoodChoices(Q): Exploring the Design of a Serious Game Proxy for Likert-style Survey QuestionnairesProceedings of the ACM on Human-Computer Interaction10.1145/35494996:CHI PLAY(1-15)Online publication date: 31-Oct-2022
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      • (2021)Beyond Immersion: Designing for Reflection in Virtual RealityProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520501(208-220)Online publication date: 30-Nov-2021
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      • (2021)Point of ContactProceedings of the ACM on Human-Computer Interaction10.1145/34747015:CHI PLAY(1-19)Online publication date: 6-Oct-2021

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