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EdgeSplit: facilitating the selection of off-screen objects

Published: 21 September 2012 Publication History

Abstract

Devices with small viewports (e.g., smartphones or GPS) result in interfaces where objects of interest can easily reside outside the view, into off-screen space. Researchers have addressed this challenge and have proposed visual cues to assist users in perceptually locating off-screen objects. However, little attention has been placed on methods for selecting the objects. Current designs of off-screen cues can result in overlaps that can make it difficult to use the cues as handles through which users can select the off-screen objects they represent. In this paper, we present EdgeSplit, a technique that facilitates both the visualization and selection of off-screen objects on small devices. EdgeSplit exploits the space around the device's borders to display proxies of off-screen objects and then partitions the border regions to allow for non-overlapping areas that make selection of objects easier. We present an effective algorithm that provides such partitioning and demonstrate the effectiveness of EdgeSplit for selecting off-screen objects.

References

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Baudisch, P. and Rosenholtz, R. 2003. Halo: a technique for visualizing off-screen objects. CHI '03, 481--488.
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Baudisch, P., Zotov, A., Cutrell, E., and Hinckley, K. 2008. Starburst: a target expansion algorithm for non-uniform target distributions. AVI '08, 129--137.
[3]
Grossman, T. and Balakrishnan, R. 2005. The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area. CHI '05, 281--290.
[4]
Gustafson, S., Baudisch, P., Gutwin, C., and Irani, P. 2008 Wedge: clutter-free visualization of off-screen locations. CHI '08, 787--796.
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Gustafson, S. and Irani, P. P. 2007. Comparing visualizations for tracking off-screen moving targets. CHI '07.
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Irani, P., Gutwin, C., and Yang, X. 2006. Improving selection of off-screen targets with hopping. CHI'06, 299--308.
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Kabbash, P. and Buxton, W. 1995. The "Prince" technique: Fitts' law and selection using area cursors. CHI'95, 273--279.
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  • (2024)Survey of visualization methods for multiscene visual cue information in immersive environmentsJournal of Image and Graphics10.11834/jig.22114729:1(1-21)Online publication date: 2024
  • (2024)PalmSpaceInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103219184:COnline publication date: 1-Apr-2024
  • (2023)ARWithDistance: Distance Awareness in Off-Screen Visualization Techniques for AR Applications2023 27th International Conference Information Visualisation (IV)10.1109/IV60283.2023.00064(340-345)Online publication date: 25-Jul-2023
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    Published In

    cover image ACM Conferences
    MobileHCI '12: Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
    September 2012
    468 pages
    ISBN:9781450311052
    DOI:10.1145/2371574
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 21 September 2012

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    Author Tags

    1. off-screen object visualization
    2. off-screen target selection

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    Cited By

    View all
    • (2024)Survey of visualization methods for multiscene visual cue information in immersive environmentsJournal of Image and Graphics10.11834/jig.22114729:1(1-21)Online publication date: 2024
    • (2024)PalmSpaceInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103219184:COnline publication date: 1-Apr-2024
    • (2023)ARWithDistance: Distance Awareness in Off-Screen Visualization Techniques for AR Applications2023 27th International Conference Information Visualisation (IV)10.1109/IV60283.2023.00064(340-345)Online publication date: 25-Jul-2023
    • (2023)Exploring the Effects of Virtually-Augmented Display Sizes on Users’ Spatial Memory in Smartwatches2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00070(553-562)Online publication date: 16-Oct-2023
    • (2021)Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited MobilityProceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3441852.3471230(1-14)Online publication date: 17-Oct-2021
    • (2020)The Effect of Spatial Reference on Visual Attention and Workload during Viewpoint Guidance in Augmented RealityProceedings of the 2020 ACM Symposium on Spatial User Interaction10.1145/3385959.3418449(1-10)Online publication date: 31-Oct-2020
    • (2020)Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.290558026:9(2762-2774)Online publication date: 1-Sep-2020
    • (2019)Spaceline: A Concept for Interaction in Cinematic Virtual RealityInteractive Storytelling10.1007/978-3-030-33894-7_12(115-119)Online publication date: 22-Oct-2019
    • (2018)SpaceTokensProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173822(1-12)Online publication date: 21-Apr-2018
    • (2017)LINEUp: List Navigation Using Edge MenuIntelligent Human Computer Interaction10.1007/978-3-319-72038-8_8(86-106)Online publication date: 1-Dec-2017
    • Show More Cited By

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