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Competitive contagion in networks

Published: 19 May 2012 Publication History

Abstract

We develop a game-theoretic framework for the study of competition between firms who have budgets to "seed" the initial adoption of their products by consumers located in a social network. The payoffs to the firms are the eventual number of adoptions of their product through a competitive stochastic diffusion process in the network. This framework yields a rich class of competitive strategies, which depend in subtle ways on the stochastic dynamics of adoption, the relative budgets of the players, and the underlying structure of the social network.
We identify a general property of the adoption dynamics --- namely, decreasing returns to local adoption --- for which the inefficiency of resource use at equilibrium (the Price of Anarchy) is uniformly bounded above, across all networks. We also show that if this property is violated the Price of Anarchy can be unbounded, thus yielding sharp threshold behavior for a broad class of dynamics.
We also introduce a new notion, the Budget Multiplier, that measures the extent that imbalances in player budgets can be amplified at equilibrium. We again identify a general property of the adoption dynamics --- namely, proportional local adoption between competitors --- for which the (pure strategy) Budget Multiplier is uniformly bounded above, across all networks. We show that a violation of this property can lead to unbounded Budget Multiplier, again yielding sharp threshold behavior for a broad class of dynamics.

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  • (2024)Viral Marketing in Social Networks with Competing ProductsProceedings of the 23rd International Conference on Autonomous Agents and Multiagent Systems10.5555/3635637.3663069(2047-2056)Online publication date: 6-May-2024
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    cover image ACM Conferences
    STOC '12: Proceedings of the forty-fourth annual ACM symposium on Theory of computing
    May 2012
    1310 pages
    ISBN:9781450312455
    DOI:10.1145/2213977
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 19 May 2012

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    Author Tags

    1. algorithmic game theory
    2. social networks

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    May 19 - 22, 2012
    New York, New York, USA

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    View all
    • (2024)Viral Marketing in Social Networks with Competing ProductsProceedings of the 23rd International Conference on Autonomous Agents and Multiagent Systems10.5555/3635637.3663069(2047-2056)Online publication date: 6-May-2024
    • (2024)Threshold Protocol Game on Graphs with Magic Square-Generalization LabelingsGames10.3390/g1506004215:6(42)Online publication date: 3-Dec-2024
    • (2024)End Behavior of the Threshold Protocol Game on Complete and Bipartite GraphsGames10.3390/g1506004115:6(41)Online publication date: 2-Dec-2024
    • (2024)An agent-based model of the spread of behavioural risk-factors for cardiovascular disease in city-scale populationsPLOS ONE10.1371/journal.pone.030305119:5(e0303051)Online publication date: 28-May-2024
    • (2024)Optimal influence under observational learningMathematical Social Sciences10.1016/j.mathsocsci.2024.01.011128(41-51)Online publication date: Mar-2024
    • (2023)Popularity Ratio Maximization: Surpassing Competitors through Influence PropagationProceedings of the ACM on Management of Data10.1145/35893091:2(1-26)Online publication date: 20-Jun-2023
    • (2022)A Framework for Simulating Multiple Contagions Over Multiple NetworksComplex Networks & Their Applications X10.1007/978-3-030-93413-2_21(241-252)Online publication date: 1-Jan-2022
    • (2021)Collective influence maximization for multiple competing products with an awareness-to-influence modelProceedings of the VLDB Endowment10.14778/3450980.345098114:7(1124-1136)Online publication date: 1-Mar-2021
    • (2021)Competition for Attention in Online Social NetworksManagement Science10.1287/mnsc.2019.356467:2(1026-1047)Online publication date: 1-Feb-2021
    • (2020)Evolutionary information dynamics over social networks: a reviewInternational Journal of Crowd Science10.1108/IJCS-09-2019-00264:1(45-59)Online publication date: 11-Jan-2020
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