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Tangible interfaces for children: cognitive, social, & physical benefits and challenges

Published: 05 May 2012 Publication History

Abstract

With the rise of prevalence of tangible interfaces of all kinds for children, this panel will present diverse perspectives on the benefits and challenges of these interfaces. These will include: exergames, mobile applications, and using digitally enhanced feedback for non-digital environments.

References

[1]
Byrne, S., Gay, G. K., Pollak, J. P., Retelny, D., Gonzales, A. L., Lee, T., & Wansink, B, Caring for mobile phone based avatars can influence youth eating behaviors. Journal of Children and Media, 2012.
[2]
Gay, G., Context-aware mobile computing: Affordances of space, social awareness, and social influence2009, San Rafael, CA: Morgan & Claypool.
[3]
Halpern, M., Evjen, M., Tholander, J., Ehrlich, J. A., Baumer, E. P. S., and Gay, G., MoBoogie: Creative Expression Through Whole Body Musical Interaction, in ACM Conference on Human Factors in Computing Systems (CHI)2011: Vancouver, BC.
[4]
Ishii, H., The tangible user interface and its evolution. Commun. ACM, 2008. 51(6): p. 32--36.
[5]
Pollak, J. P., Gay, G. K., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L., It's Time To Eat! Using Mobile Games to Promote Healthy Eating. IEEE Pervasive Computing, 2010(9): p. 21--27.
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Staiano, A. E., & Calvert, S. L., Wii tennis play for low-income African American adolescentsý energy expenditure. Cyberpsychology, 201.
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Staiano, A. E. and S. L. Calvert, Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits. Child Development Perspectives, 2011. 5(2): p. 93--98.
[8]
Xie, L., A. N. Antle, and N. Motamedi, Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces, in Proceedings of the 2nd International conference on Tangible and embedded Interation 2008. ACM: Bonn, Germany. p. 191--198.

Cited By

View all
  • (2018)"Teegi's so cute!"Proceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202731(143-156)Online publication date: 19-Jun-2018
  • (2017)Teegi, he's so cuteProceedings of the 29th Conference on l'Interaction Homme-Machine10.1145/3132129.3132143(1-12)Online publication date: 29-Aug-2017
  • (2016)Research Methods for Child Computer InteractionProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2856678(927-930)Online publication date: 7-May-2016
  • Show More Cited By

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  1. Tangible interfaces for children: cognitive, social, & physical benefits and challenges

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    Published In

    cover image ACM Conferences
    CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing Systems
    May 2012
    2864 pages
    ISBN:9781450310161
    DOI:10.1145/2212776

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 05 May 2012

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    Author Tags

    1. children play
    2. cognitive development
    3. health
    4. motivation
    5. tangible
    6. usability

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    Cited By

    View all
    • (2018)"Teegi's so cute!"Proceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202731(143-156)Online publication date: 19-Jun-2018
    • (2017)Teegi, he's so cuteProceedings of the 29th Conference on l'Interaction Homme-Machine10.1145/3132129.3132143(1-12)Online publication date: 29-Aug-2017
    • (2016)Research Methods for Child Computer InteractionProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2856678(927-930)Online publication date: 7-May-2016
    • (2013)Trigger shiftProceedings of the 9th ACM Conference on Creativity & Cognition10.1145/2466627.2466640(203-212)Online publication date: 17-Jun-2013
    • (2013)Child–computer interactionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2012.09.0011:1(2-6)Online publication date: Jan-2013

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