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abstract

Transforming the CS classroom with studio-based learning

Published: 29 February 2012 Publication History

Abstract

The studio-based learning (SBL) model aims to promote learning in a social and collaborative context by having learners construct, iteratively refine, and critically review design artifacts under the guidance of instructors and disciplinary experts. Recognizing the potential of SBL to foster the development of not only technical design skills, but also increasingly-coveted communication and collaboration skills, we have been adapting the approach for computing education, implementing it in various courses, and evaluating its impact over the past 5 years. This effort now involves 26 computing courses at 15 institutions in seven states. To our knowledge, this represents the most systematic implementation and evaluation of a pedagogy for computing education to date. This special session will introduce SBL to the SIGCSE community and facilitate a discussion and exchange of ideas. In addition to oral and poster presentations of the SBL model and its evaluation results, the session will feature "war stories" from teachers who have applied the model to their courses and hands-on activities to help attendees apply SBL to their courses.

References

[1]
Hendrix, D., Myneni, L., Narayanan, N. H. and Ross, M. Implementing studio-based learning in CS2. In Proc. ACM SIGCSE Symposium, ACM Press, New York, 2010, 505--509.
[2]
Hundhausen, C.D., Agrawal, A. and Ryan, K. The design of an online environment to support pedagogical code reviews. In Proc. ACM SIGCSE Symposium, ACM Press, New York, 2010, 182--186.
[3]
Hundhausen, C.D., Agrawal, A., Fairbrother, D. and Trevisan, M. Does studio-based instruction work in CS 1? An empirical comparison with a traditional approach. In Proc. ACM SIGCSE Symposium, ACM Press, New York, 2010, 500--504.
[4]
Hundhausen, C. D., Narayanan, N. H. & Crosby, M. E. (2008). Exploring studio-based instructional models for computing education. In Proc. ACM SIGCSE Symposium, ACM Press, New York, 2008, 392--396.

Cited By

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  • (2023)The use of technology to facilitate teaching and learning in studio-based spaces in the aftermath of COVID-19EUREKA: Social and Humanities10.21303/2504-5571.2023.002963(67-81)Online publication date: 30-Sep-2023
  • (2022)Godot engine and checklist-based specificationsJournal of Computing Sciences in Colleges10.5555/3512528.351253137:4(30-40)Online publication date: 19-Jan-2022
  • (2022)First-Year Experience (FYE) in Architectural Studio Education During the COVID-19 PandemicHandbook of Research on Issues, Challenges, and Opportunities in Sustainable Architecture10.4018/978-1-6684-5119-9.ch017(365-383)Online publication date: 24-Jun-2022
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Information

Published In

cover image ACM Conferences
SIGCSE '12: Proceedings of the 43rd ACM technical symposium on Computer Science Education
February 2012
734 pages
ISBN:9781450310987
DOI:10.1145/2157136
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 February 2012

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Author Tags

  1. design crit
  2. evaluation
  3. pedagogy
  4. studio-based learning and instruction

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Conference

SIGCSE '12
Sponsor:
SIGCSE '12: The 43rd ACM Technical Symposium on Computer Science Education
February 29 - March 3, 2012
North Carolina, Raleigh, USA

Acceptance Rates

SIGCSE '12 Paper Acceptance Rate 100 of 289 submissions, 35%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

Upcoming Conference

SIGCSE TS 2025
The 56th ACM Technical Symposium on Computer Science Education
February 26 - March 1, 2025
Pittsburgh , PA , USA

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Cited By

View all
  • (2023)The use of technology to facilitate teaching and learning in studio-based spaces in the aftermath of COVID-19EUREKA: Social and Humanities10.21303/2504-5571.2023.002963(67-81)Online publication date: 30-Sep-2023
  • (2022)Godot engine and checklist-based specificationsJournal of Computing Sciences in Colleges10.5555/3512528.351253137:4(30-40)Online publication date: 19-Jan-2022
  • (2022)First-Year Experience (FYE) in Architectural Studio Education During the COVID-19 PandemicHandbook of Research on Issues, Challenges, and Opportunities in Sustainable Architecture10.4018/978-1-6684-5119-9.ch017(365-383)Online publication date: 24-Jun-2022
  • (2021)Emotion Mining from Speech in Collaborative LearningAdvances in Science, Technology and Engineering Systems Journal10.25046/aj0605126:5(90-100)Online publication date: Sep-2021
  • (2018)Engaging Software Engineering Students With Employability SkillsComputer Systems and Software Engineering10.4018/978-1-5225-3923-0.ch075(1800-1838)Online publication date: 2018
  • (2018)Grading at scale in earsketchProceedings of the Fifth Annual ACM Conference on Learning at Scale10.1145/3231644.3231708(1-4)Online publication date: 26-Jun-2018
  • (2018)A Comparison of Lecture-based and Active Learning Design Patterns in CS Education2018 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2018.8659339(1-8)Online publication date: Oct-2018
  • (2016)Engaging Software Engineering Students with Employability SkillsLeadership and Personnel Management10.4018/978-1-4666-9624-2.ch079(1765-1802)Online publication date: 2016
  • (2014)Engaging Software Engineering Students with Employability SkillsOvercoming Challenges in Software Engineering Education10.4018/978-1-4666-5800-4.ch008(123-160)Online publication date: 2014
  • (2014)Perspectives on co-linking design and development courses in CSProceedings of the 45th ACM technical symposium on Computer science education10.1145/2538862.2538953(481-486)Online publication date: 5-Mar-2014
  • Show More Cited By

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