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ClayStation: a mixed reality gaming platform supporting playful learning for children

Published: 08 November 2011 Publication History

Abstract

This paper presents a novel mixed reality gaming platform for children, ClayStation, which aims to promote physical play, creativity and playful learning. Users can create their own unique characters and scenes in the game using real clay, and alter their characteristics in real time. This flexibility stimulates imagination, enables users to have more control and allows them to customize their gaming experience more easily. In this paper, we present the design of the system, and discuss its potential in supporting playful learning.

References

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S. Bakker, D. Vorstenbosch, E. van den Hoven, G. Hollemans, and T. Bergman. Weathergods: tangible interaction in a digital tabletop game. In Proceedings of the 1st international conference on Tangible and embedded interaction, pages 151--152. ACM, 2007.
[2]
J. Blanco and P. Landry. PIPLEX: tangible experience in an augmented reality video game. In Proceedings of the 9th International Conference on Interaction Design and Children, pages 274--277. ACM, 2010.
[3]
H. Ishii. The tangible user interface and its evolution. Commun. ACM, 51:32--36, June 2008.
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S. Johnson and A. Thomas. Squishy circuits: a tangible medium for electronics education. In Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, pages 4099--4104. ACM, 2010.
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R. Mandryk and D. Maranan. False prophets: exploring hybrid board/video games. In CHI'02 extended abstracts on Human factors in computing systems, pages 640--641. ACM, 2002.
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J. Piaget. Play, Dreams and Imitation in Childhood. Norton, 1962.
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L. S. Vygotsky. Play and its role in the mental development of the child. Soviet Psychology, 5(3):6--18, 1967.

Cited By

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  • (2019)Non-Rigid HCIProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322347(885-906)Online publication date: 18-Jun-2019
  • (2018)"Teegi's so cute!"Proceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202731(143-156)Online publication date: 19-Jun-2018
  • (2017)Teegi, he's so cuteProceedings of the 29th Conference on l'Interaction Homme-Machine10.1145/3132129.3132143(1-12)Online publication date: 29-Aug-2017
  • Show More Cited By

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      Published In

      cover image ACM Other conferences
      ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
      November 2011
      562 pages
      ISBN:9781450308274
      DOI:10.1145/2071423

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      • FCT: Foundation for Science and Technology

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 08 November 2011

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      Author Tags

      1. children
      2. creativity
      3. digital clay
      4. malleable interface
      5. mixed reality
      6. playful learning
      7. tangible interface

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      Overall Acceptance Rate 36 of 90 submissions, 40%

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      Cited By

      View all
      • (2019)Non-Rigid HCIProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322347(885-906)Online publication date: 18-Jun-2019
      • (2018)"Teegi's so cute!"Proceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202731(143-156)Online publication date: 19-Jun-2018
      • (2017)Teegi, he's so cuteProceedings of the 29th Conference on l'Interaction Homme-Machine10.1145/3132129.3132143(1-12)Online publication date: 29-Aug-2017
      • (2013)FingerDrawProceedings of the 4th Augmented Human International Conference10.1145/2459236.2459237(1-4)Online publication date: 7-Mar-2013

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