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A peace war game application

Published: 11 July 2011 Publication History

Abstract

In this paper we present a game. In order to develop this game, we use iterative prisoner dilemma. Concepts involved in the development of this game, allow creating a game with some potential advantages. In fact, it may be useful to learn how market works, to learn the advantages of cooperating, studying psychological behavior, studying strategies. On the other hand, the system proposed is also supported in the contributions of game artists and game designers. In order to sustain it, we identified the main motivations involved in the contribution of open source and creative commons. Consequently, adequate tools were incorporated in the proposal.

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Cited By

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  • (2017)Examining Reward Mechanisms for Effective Usage of Application Lifecycle Management ToolsSystems, Software and Services Process Improvement10.1007/978-3-319-64218-5_21(259-268)Online publication date: 12-Aug-2017
  • (2013)Developing a game in the context of an open source communityProceedings of the 2013 International Conference on Information Systems and Design of Communication10.1145/2503859.2503876(108-112)Online publication date: 11-Jul-2013
  • (2012)Peace war game applicationProceedings of the Workshop on Information Systems and Design of Communication10.1145/2311917.2311922(21-24)Online publication date: 11-Jun-2012
  • Show More Cited By

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Published In

cover image ACM Other conferences
OSDOC '11: Proceedings of the 2011 Workshop on Open Source and Design of Communication
July 2011
91 pages
ISBN:9781450308731
DOI:10.1145/2016716
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • EuroSIGDOC: ACM SIGDOC European chapter

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 July 2011

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Author Tags

  1. game
  2. game theory
  3. iterated prisoner's dilemma

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OSDOC '11
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Overall Acceptance Rate 9 of 15 submissions, 60%

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Cited By

View all
  • (2017)Examining Reward Mechanisms for Effective Usage of Application Lifecycle Management ToolsSystems, Software and Services Process Improvement10.1007/978-3-319-64218-5_21(259-268)Online publication date: 12-Aug-2017
  • (2013)Developing a game in the context of an open source communityProceedings of the 2013 International Conference on Information Systems and Design of Communication10.1145/2503859.2503876(108-112)Online publication date: 11-Jul-2013
  • (2012)Peace war game applicationProceedings of the Workshop on Information Systems and Design of Communication10.1145/2311917.2311922(21-24)Online publication date: 11-Jun-2012
  • (2012)Design of communicationProceedings of the Workshop on Information Systems and Design of Communication10.1145/2311917.2311921(15-19)Online publication date: 11-Jun-2012

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