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View all- Zerari ABabahenini M(2018)Screen Space Ambient Occlusion Based Multiple Importance Sampling for Real-Time Rendering3D Research10.1007/s13319-017-0152-99:1(1-17)Online publication date: 1-Mar-2018
- Agus MGobbetti EMarton FPintore GVázquez PBousseau AGutierrez D(2017)Mobile graphicsProceedings of the European Association for Computer Graphics: Tutorials10.2312/egt.20171032(1-5)Online publication date: 24-Apr-2017
- El Mouméne Zerari ABabahenini MBahi Nkhemliche SDjeddi CSiddiqi IBennour AChibani YEl Abed H(2016)Fast Soft Shadow with Screen Space Ambient Occlusion for Real Time RenderingProceedings of the Mediterranean Conference on Pattern Recognition and Artificial Intelligence10.1145/3038884.3038896(71-77)Online publication date: 22-Nov-2016