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Novel Indirect Touch Input Techniques Applied to Finger-Forming 3D Models

Published: 07 June 2016 Publication History

Abstract

We address novel two-handed interaction techniques in dual display interactive workspaces combining direct and indirect touch input. In particular, we introduce the notion of a horizontal tool space with task-dependent graphical input areas. These input areas are designed as single purpose control elements for specific functions and allow users to manipulate objects displayed on a vertical screen using simple one- and two-finger touch gestures and both hands. For demonstrating this concept, we use 3D modeling tasks as a specific application area. Initial feedback of six expert users indicates that our techniques are easy to use and stimulate exploration rather than precise modeling. Further, we gathered qualitative feedback during a multi-session observational study with five novices who learned to use our tool and were interviewed several times. Preliminary results indicate that working with our setup is easy to learn and remember. Participants liked the partitioning character of the dual-surface setup and agreed on the benefiting quality of touch input, giving them a 'hands-on feeling'.

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Cited By

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  • (2021)Press-n-Paste: Copy-and-Paste Operations with Pressure-sensitive Caret Navigation for Miniaturized Surface in Mobile Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/34571465:EICS(1-29)Online publication date: 29-May-2021
  • (2020)Strategy for Improving Target Selection Accuracy in Indirect Touch InputIEICE Transactions on Information and Systems10.1587/transinf.2019EDP7218E103.D:7(1703-1709)Online publication date: 1-Jul-2020
  • (2016)Foldable3DProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2996782(367-372)Online publication date: 6-Nov-2016
  1. Novel Indirect Touch Input Techniques Applied to Finger-Forming 3D Models

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    cover image ACM Conferences
    AVI '16: Proceedings of the International Working Conference on Advanced Visual Interfaces
    June 2016
    400 pages
    ISBN:9781450341318
    DOI:10.1145/2909132
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 07 June 2016

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    Author Tags

    1. indirect touch
    2. perspective-dependent gestures
    3. polygon modeling
    4. qualitative data
    5. two-handed input

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    Overall Acceptance Rate 128 of 490 submissions, 26%

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    View all
    • (2021)Press-n-Paste: Copy-and-Paste Operations with Pressure-sensitive Caret Navigation for Miniaturized Surface in Mobile Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/34571465:EICS(1-29)Online publication date: 29-May-2021
    • (2020)Strategy for Improving Target Selection Accuracy in Indirect Touch InputIEICE Transactions on Information and Systems10.1587/transinf.2019EDP7218E103.D:7(1703-1709)Online publication date: 1-Jul-2020
    • (2016)Foldable3DProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2996782(367-372)Online publication date: 6-Nov-2016

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