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Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays

Published: 07 May 2016 Publication History

Abstract

In this paper, we explore the concept of a sparse peripheral display, which augments the field-of-view of a head-mounted display with a lightweight, low-resolution, inexpensively produced array of LEDs surrounding the central high-resolution display. We show that sparse peripheral displays expand the available field-of-view up to 190º horizontal, nearly filling the human field-of-view. We prototyped two proof-of-concept implementations of sparse peripheral displays: a virtual reality headset, dubbed SparseLightVR, and an augmented reality headset, called SparseLightAR. Using SparseLightVR, we conducted a user study to evaluate the utility of our implementation, and a second user study to assess different visualization schemes in the periphery and their effect on simulator sickness. Our findings show that sparse peripheral displays are useful in conveying peripheral information and improving situational awareness, are generally preferred, and can help reduce motion sickness in nausea-susceptible people.

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  • (2024)Identifying Behavioral Correlates to Visual DiscomfortACM Transactions on Graphics10.1145/368792943:6(1-10)Online publication date: 19-Dec-2024
  • (2024)FisheyeVR: Extending the Field of View by Dynamic Zooming in Virtual RealityAdjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3672539.3686316(1-3)Online publication date: 13-Oct-2024
  • (2024)“Are you feeling sick?” – A systematic literature review of cybersickness in virtual realityACM Computing Surveys10.1145/367000856:11(1-38)Online publication date: 3-Jun-2024
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    cover image ACM Conferences
    CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
    May 2016
    6108 pages
    ISBN:9781450333627
    DOI:10.1145/2858036
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 07 May 2016

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    1. augmented reality
    2. peripheral vision
    3. sparse peripheral display
    4. virtual reality
    5. wide field-of-view

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    Cited By

    View all
    • (2024)Identifying Behavioral Correlates to Visual DiscomfortACM Transactions on Graphics10.1145/368792943:6(1-10)Online publication date: 19-Dec-2024
    • (2024)FisheyeVR: Extending the Field of View by Dynamic Zooming in Virtual RealityAdjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3672539.3686316(1-3)Online publication date: 13-Oct-2024
    • (2024)“Are you feeling sick?” – A systematic literature review of cybersickness in virtual realityACM Computing Surveys10.1145/367000856:11(1-38)Online publication date: 3-Jun-2024
    • (2024)The Influence of a Low-Resolution Peripheral Display Extension on the Perceived Plausibility and PresenceProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687713(1-10)Online publication date: 9-Oct-2024
    • (2024)Expansive Field-of-View Head-Mounted Display based on Dynamic Projection MappingACM SIGGRAPH 2024 Posters10.1145/3641234.3671021(1-2)Online publication date: 25-Jul-2024
    • (2024)A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing TechniquesACM Transactions on Computer-Human Interaction10.1145/363514231:2(1-44)Online publication date: 5-Feb-2024
    • (2024)VR-SSVEPeripheral: Designing Virtual Reality Friendly SSVEP Stimuli using Peripheral Vision Area for Immersive and Comfortable ExperienceExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651084(1-7)Online publication date: 11-May-2024
    • (2024)Mobile Devices or Head-Mounted Displays: A Comparative Review and Analysis of Augmented Reality in HealthcareIEEE Access10.1109/ACCESS.2024.336183312(21825-21839)Online publication date: 2024
    • (2023)Dynamically Adjusted and Peripheral Visualization of Reverse Optical Flow for VR Sickness ReductionElectronics10.3390/electronics1204086112:4(861)Online publication date: 8-Feb-2023
    • (2023)Manipulating the Orientation of Planar 2D Content in VR as an Implicit Visual Cue for Mitigating Passenger Motion SicknessProceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3580585.3607157(1-10)Online publication date: 18-Sep-2023
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