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Augmented creativity: bridging the real and virtual worlds to enhance creative play

Published: 02 November 2015 Publication History

Abstract

Augmented Reality (AR) holds unique and promising potential to bridge between real-world activities and digital experiences, allowing users to engage their imagination and boost their creativity. We propose the concept of Augmented Creativity as employing ar on modern mobile devices to enhance real-world creative activities, support education, and open new interaction possibilities. We present six prototype applications that explore and develop Augmented Creativity in different ways, cultivating creativity through ar interactivity. Our coloring book app bridges coloring and computer-generated animation by allowing children to create their own character design in an ar setting. Our music apps provide a tangible way for children to explore different music styles and instruments in order to arrange their own version of popular songs. In the gaming domain, we show how to transform passive game interaction into active real-world movement that requires coordination and cooperation between players, and how ar can be applied to city-wide gaming concepts. We employ the concept of Augmented Creativity to authoring interactive narratives with an interactive storytelling framework. Finally, we examine how Augmented Creativity can provide a more compelling way to understand complex concepts, such as computer programming.

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References

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Cited By

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  • (2023)Stackable Music: A Marker-Based Augmented Reality Music Synthesis GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616071(22-28)Online publication date: 6-Oct-2023
  • (2023)Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive SpacesProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596131(212-229)Online publication date: 10-Jul-2023
  • (2023)Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilitiesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103041176:COnline publication date: 5-Jun-2023
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cover image ACM Other conferences
SA '15: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications
November 2015
131 pages
ISBN:9781450339285
DOI:10.1145/2818427
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 November 2015

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Author Tags

  1. animation
  2. augmented reality
  3. games
  4. storytelling
  5. user interaction

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SA'15
SA'15: SIGGRAPH Asia 2015
November 2 - 6, 2015
Kobe, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2023)Stackable Music: A Marker-Based Augmented Reality Music Synthesis GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616071(22-28)Online publication date: 6-Oct-2023
  • (2023)Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive SpacesProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596131(212-229)Online publication date: 10-Jul-2023
  • (2023)Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilitiesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103041176:COnline publication date: 5-Jun-2023
  • (2023)Human intelligence-based metaverse for co-learning of students and smart machinesJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-023-04580-214:6(7695-7718)Online publication date: 9-Mar-2023
  • (2023)Computational Intelligence and AI-FML Experience Model for Pre-university Student Learning and PracticeAdvances in Intelligent Information Hiding and Multimedia Signal Processing10.1007/978-981-99-0105-0_34(379-391)Online publication date: 24-May-2023
  • (2023)Exploring Immersive Language Learning Using Virtual RealityLearning, Design, and Technology10.1007/978-3-319-17461-7_144(1041-1061)Online publication date: 15-Oct-2023
  • (2023)A Proposal for a Taxonomy of Augmented Humanity Based on Current Needs, Topics and ChallengesAmbient Intelligence – Software and Applications – 14th International Symposium on Ambient Intelligence10.1007/978-3-031-43461-7_8(74-83)Online publication date: 26-Sep-2023
  • (2022)Augmented Reality-Based Digital Storytelling in Language Teaching and LearningEmerging Concepts in Technology-Enhanced Language Teaching and Learning10.4018/978-1-7998-8981-6.ch003(42-65)Online publication date: 2022
  • (2022)Auggie: Encouraging Effortful Communication through Handcrafted Digital ExperiencesProceedings of the ACM on Human-Computer Interaction10.1145/35551526:CSCW2(1-25)Online publication date: 11-Nov-2022
  • (2021)Augmented Reality in Research and PracticeDesigning, Deploying, and Evaluating Virtual and Augmented Reality in Education10.4018/978-1-7998-5043-4.ch003(48-75)Online publication date: 2021
  • Show More Cited By

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