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Make, wear, play: remix designs of wearable controllers for scratch games by middle school youth

Published: 21 June 2015 Publication History

Abstract

Most approaches to constructionist gaming---students making their own games for learning ---have focused on screen designs. Hybrid crafting approaches that integrate crafts with digital components can extend game making beyond the screen and provide new opportunities for creative expression and learning. In this paper, we report on a workshop with middle school youth (ages 11-13 years) who were using MaKey MaKey, textiles and other conductive materials to sew and glue together wearable game controllers to play their own remixed flappy bird games in Scratch. We examined students' approaches to computing and crafting their onscreen and offscreen designs using Papert's concept of syntonicity that emphasizes resonance across multiple dimensions with children's interests. Finally, we discuss in which ways constructionist gaming can benefit from extending their designs into the physical world.

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  • (2024)Coding and Computational Thinking Across the Curriculum: A Review of Educational OutcomesReview of Educational Research10.3102/00346543241241327Online publication date: 1-Apr-2024
  • (2024)Create-to-learn Paradigm: A Proxy Visual Storytelling Tool (PVST) for Stimulating Children's Story Sense and StructureProceedings of the 17th International Symposium on Visual Information Communication and Interaction10.1145/3678698.3678699(1-8)Online publication date: 11-Dec-2024
  • (2024)Discussing the Protagonist Role of Students in Game-Based LearningProceedings of the ACM on Human-Computer Interaction10.1145/36770658:CHI PLAY(1-24)Online publication date: 15-Oct-2024
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cover image ACM Conferences
IDC '15: Proceedings of the 14th International Conference on Interaction Design and Children
June 2015
488 pages
ISBN:9781450335904
DOI:10.1145/2771839
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 21 June 2015

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Author Tags

  1. MaKey MaKey
  2. controllers
  3. game design
  4. maker activities
  5. making
  6. scratch
  7. tangible designs

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  • Short-paper

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IDC '15
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IDC '15: Interaction Design and Children
June 21 - 24, 2015
Massachusetts, Boston

Acceptance Rates

IDC '15 Paper Acceptance Rate 24 of 103 submissions, 23%;
Overall Acceptance Rate 172 of 578 submissions, 30%

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IDC '25
Interaction Design and Children
June 23 - 26, 2025
Reykjavik , Iceland

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Cited By

View all
  • (2024)Coding and Computational Thinking Across the Curriculum: A Review of Educational OutcomesReview of Educational Research10.3102/00346543241241327Online publication date: 1-Apr-2024
  • (2024)Create-to-learn Paradigm: A Proxy Visual Storytelling Tool (PVST) for Stimulating Children's Story Sense and StructureProceedings of the 17th International Symposium on Visual Information Communication and Interaction10.1145/3678698.3678699(1-8)Online publication date: 11-Dec-2024
  • (2024)Discussing the Protagonist Role of Students in Game-Based LearningProceedings of the ACM on Human-Computer Interaction10.1145/36770658:CHI PLAY(1-24)Online publication date: 15-Oct-2024
  • (2024)Engaging Young People in the Expressive Opportunities of Digital Fabrication Through Craft-Oriented CAM-Based DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660693(1162-1176)Online publication date: 1-Jul-2024
  • (2022)“Weebles wobble but they also commit to lifelong relationships”: teachers’ transdisciplinary learning in computational playInternational Journal of STEM Education10.1186/s40594-022-00373-99:1Online publication date: 20-Sep-2022
  • (2022)Uncovering Children's Situated Design Capital – A Nexus Analytic InquiryProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529732(408-421)Online publication date: 27-Jun-2022
  • (2022)How families design and program games: a qualitative analysis of a 4-week online in-home studyProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529724(237-252)Online publication date: 27-Jun-2022
  • (2022)A screen-based or physical computing unit? Examining secondary students’ attitudes toward codingInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10054334:COnline publication date: 1-Dec-2022
  • (2021)Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social AgentsProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460517(662-665)Online publication date: 24-Jun-2021
  • (2020)Developing Algorithmic Thinking Through Computational MakingData Science: New Issues, Challenges and Applications10.1007/978-3-030-39250-5_10(183-197)Online publication date: 13-Feb-2020
  • Show More Cited By

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