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Multi-media integrated into CS 2: an interactive children's story as a unifying class project

Published: 04 June 1997 Publication History

Abstract

An interactive children's story is presented as a unifying class project for CS 2. Curricular topics include: data and algorithm abstraction, project dynamics (team work, software engineering and ethics), multi-media techniques, and hypermedia story telling. We encompass alternative learning styles by fostering collaborative team work, and promoting the big picture over esoteric detail. Students receive a detailed design document, extensive code libraries, and graphic, sound and video files. A story board gives them ample room for individual creativity and whimsy. The project is implemented in C++. This paper describes curricular goals, articulates management concerns and summarizes our past experiences.

References

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Felder, R., Felder, G., Mauney, M., Hamrin, C., and Dietz, J., A Longitudinal Study of Engineering Student Performance and Retention: Gender Differences in Student Performance and Attitudes, Journal of Engineering Education, April, 1995. pp151-I63.
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Martin, C., Murchie-Beyma, E., In Search of Gender Free Paradigms for Computer Science, International Society for Technology in Education, Eugene OR: 1992.
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Mutchler, D., Laxer, C. Using MultiMedia and GUI Programming in CS 1, SIGCSE Bulletin, Vol 28, Special Issue, 1996. pp 63-65.
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Proulx, V, K., Rasala, R., Fell, H. Foundations of Computer Science: What are the and how do we tech them?, SIGCSE Bulletin, Vol 28, Special Issue, 1996. pp 42-48.
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Wolz, U. Language Considerations in a Goal-Centered Approach to CS t and CS 2, To appear in the Proceedings of the Consortium for Computing in Small Colleges, Secon Annual Northeastern Conference, April 25, 1997.
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Wolz, U., Wesigarber, S., Domen, D., McAuliffe, M., Teaching Introductory Programming In The Multi-Media World, SIGCSE Bulletin, Vol 28, Special Issue, 1996. pp 57 - 59
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Wolz, U. and E. Conjura, Integrating Mathematics And Programming Into A Three Tiered Model For Computer Science Education, SIGCSE Bulletin, Volume 26, no. i, March 1994 (pp 223-227
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Wolz, U., Henry and the Closet Monsters, unpublished short story, 1996.

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Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 29, Issue 3
Sept. 1997
143 pages
ISSN:0097-8418
DOI:10.1145/268809
Issue’s Table of Contents
  • cover image ACM Conferences
    ITiCSE '97: Proceedings of the 2nd conference on Integrating technology into computer science education
    June 1997
    147 pages
    ISBN:0897919238
    DOI:10.1145/268819
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 June 1997
Published in SIGCSE Volume 29, Issue 3

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