[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2678025.2701388acmconferencesArticle/Chapter ViewAbstractPublication PagesiuiConference Proceedingsconference-collections
research-article

From One to Many Users and Contexts: A Classifier for Hand and Arm Gestures

Published: 18 March 2015 Publication History

Abstract

On-body interaction techniques are gaining traction, and opening up new avenues to control interactive systems. At the same time, they reveal potential to increase the accessibility of systems like touch based smartphones and other mobile devices for visually impaired users. However, for this potential to be realised, it is paramount that these techniques can be used in a multitude of contextual settings, and, ideally, do not impose training and calibration procedures. Our approach intends to optimize signal filtering, feature extraction parameters and classifier configurations for each defined gesture. The results show a 98.35% accuracy for the optimized classifier. We proceeded to conduct a validation study (15 participants) in three contexts: seated, standing and walking. Our findings show that, despite the gesture being trained by someone not participating in the study, the average accuracy was 94.67%. We also concluded that, while walking, false positives can impact its usefulness.

References

[1]
Alba, E. L., Zapirain, B. G., and Zorrilla, A. M. Tennis computer game with brain control using EEG signals. In 16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011 (2011), 228--234.
[2]
Arjunan, S., Kumar, D., Kalra, C., Burne, J., and Bastos, T. Effect of age and gender on the surface electromyogram during various levels of isometric contraction. In Engineering in Medicine and Biology Society, EMBC, 2011 Annual International Conference of the IEEE (Aug 2011), 3853--3856.
[3]
Artemiadis, P., and Kyriakopoulos, K. Emg-based control of a robot arm using low-dimensional embeddings. Robotics, IEEE Transactions on 26, 2 (April 2010), 393--398.
[4]
Benko, H., Saponas, T. S., Morris, D., and Tan, D. Enhancing input on and above the interactive surface with muscle sensing. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ITS '09, ACM (New York, NY, USA, 2009), 93--100.
[5]
Bouckaert, R. R., Frank, E., Hall, M. A., Holmes, G., Pfahringer, B., Reutemann, P., and Witten, I. H. Weka - experiences with a java open-source project. J. Mach. Learn. Res. 11 (Dec. 2010), 2533--2541.
[6]
Costanza, E., Inverso, S. A., Allen, R., and Maes, P. Intimate interfaces in action: Assessing the usability and subtlety of emg-based motionless gestures. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '07, ACM (New York, NY, USA, 2007), 819--828.
[7]
De Luca, C. J., Donald Gilmore, L., Kuznetsov, M., and Roy, S. H. Filtering the surface EMG signal: Movement artifact and baseline noise contamination. Journal of Biomechanics (Mar. 2010).
[8]
Dementyev, A., and Paradiso, J. A. Wristflex: Low-power gesture input with wrist-worn pressure sensors. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, UIST '14, ACM (New York, NY, USA, 2014), 161--166.
[9]
Harrison, C., and Hudson, S. E. Scratch input: Creating large, inexpensive, unpowered and mobile finger input surfaces. In Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, UIST '08, ACM (New York, NY, USA, 2008), 205--208.
[10]
Harrison, C., Tan, D., and Morris, D. Skinput: Appropriating the body as an input surface. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '10, ACM (New York, NY, USA, 2010), 453--462.
[11]
He, J., Zhang, D., and Zhu, X. Adaptive pattern recognition of myoelectric signal towards practical multifunctional prosthesis control. In Intelligent Robotics and Applications, C.-Y. Su, S. Rakheja, and H. Liu, Eds., vol. 7506 of Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2012, 518--525.
[12]
Kao, C., Yang, C., Fan, K., Hwang, B., and Huang, C. An adaptive eye gaze tracker system in the integrated cloud computing and mobile device. In International Conference on Machine Learning and Cybernetics, ICMLC 2011, Guilin, China, July 10-13, 2011, Proceedings (2011), 367--371.
[13]
Kim, J., Mastnik, S., and André, E. Emg-based hand gesture recognition for realtime biosignal interfacing. In Proceedings of the 13th International Conference on Intelligent User Interfaces, IUI '08, ACM (New York, NY, USA, 2008), 30--39.
[14]
Kratz, L., Morris, D., and Saponas, T. S. Making gestural input from arm-worn inertial sensors more practical. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '12, ACM (New York, NY, USA, 2012), 1747--1750.
[15]
Lawo, M., Herzog, O., and Witt, H. An industrial case study on wearable computing applications. In Proceedings of the 9th International Conference on Human Computer Interaction with Mobile Devices and Services, MobileHCI '07, ACM (New York, NY, USA, 2007), 448--451.
[16]
Lin, S.-Y., Su, C.-H., Cheng, K.-Y., Liang, R.-H., Kuo, T.-H., and Chen, B.-Y. Pub - point upon body: Exploring eyes-free interaction and methods on an arm. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, UIST '11, ACM (New York, NY, USA, 2011), 481--488.
[17]
Lyons, K., Skeels, C., Starner, T., Snoeck, C. M., Wong, B. A., and Ashbrook, D. Augmenting conversations using dual-purpose speech. In Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, UIST '04, ACM (New York, NY, USA, 2004), 237--246.
[18]
McFarland, D. J., and Wolpaw, J. R. Brain-computer interfaces for communication and control. Commun. ACM 54, 5 (May 2011), 60--66.
[19]
Merletti, R. Standards for reporting emg data. Journal of Electromyography and Kinesiology 9, III-IV (1999).
[20]
Moore, M. M., and Dua, U. A galvanic skin response interface for people with severe motor disabilities. In Proceedings of the 6th International ACM SIGACCESS Conference on Computers and Accessibility, Assets '04, ACM (New York, NY, USA, 2004), 48--54.
[21]
Nenonen, V., Lindblad, A., Häkkinen, V., Laitinen, T., Jouhtio, M., and Hämäläinen, P. Using heart rate to control an interactive game. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '07, ACM (New York, NY, USA, 2007), 853--856.
[22]
Ngai, G., Chan, S. C., Ng, V. T., Cheung, J. C., Choy, S. S., Lau, W. W., and Tse, J. T. I*catch: A scalable plug-n-play wearable computing framework for novices and children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '10, ACM (New York, NY, USA, 2010), 443--452.
[23]
Ogata, M., Sugiura, Y., Makino, Y., Inami, M., and Imai, M. Senskin: Adapting skin as a soft interface. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, UIST '13, ACM (New York, NY, USA, 2013), 539--544.
[24]
Phinyomark, A., Hirunviriya, S., Limsakul, C., and Phukpattaranont, P. Evaluation of emg feature extraction for hand movement recognition based on euclidean distance and standard deviation. In ECTI-CON, 2010 International Conference on (May 2010), 856--860.
[25]
Saponas, T. S., Tan, D. S., Morris, D., and Balakrishnan, R. Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '08, ACM (New York, NY, USA, 2008), 515--524.
[26]
Saponas, T. S., Tan, D. S., Morris, D., Balakrishnan, R., Turner, J., and Landay, J. A. Enabling always-available input with muscle-computer interfaces. In Proceedings of the 22Nd Annual ACM Symposium on User Interface Software and Technology, UIST '09, ACM (New York, NY, USA, 2009), 167--176.
[27]
Saponas, T. S., Tan, D. S., Morris, D., Turner, J., and Landay, J. A. Making muscle-computer interfaces more practical. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '10, ACM (New York, NY, USA, 2010), 851--854.
[28]
Shinohara, K., and Wobbrock, J. O. In the shadow of misperception: Assistive technology use and social interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '11, ACM (New York, NY, USA, 2011), 705--714.
[29]
Winter, D. A., Rau, G., K. R. B. H., and C.J., D. L. Units, Terms and Standards in the Reporting of EMG Research. International Society of Electrophysiological Kinesiology, 1980.
[30]
Yousefi, J., and Hamilton-Wright, A. Characterizing EMG data using machine-learning tools. Comp. in Bio. and Med. 51 (2014), 1--13.
[31]
Zardoshti-Kermani, M., Wheeler, B., Badie, K., and Hashemi, R. Emg feature evaluation for movement control of upper extremity prostheses. Rehabilitation Engineering, IEEE Transactions on 3, 4 (Dec 1995), 324--333.
[32]
Zhang, X., Chen, X., Wang, W.-h., Yang, J.-h., Lantz, V., and Wang, K.-q. Hand gesture recognition and virtual game control based on 3d accelerometer and emg sensors. In Proceedings of the 14th International Conference on Intelligent User Interfaces, IUI '09, ACM (New York, NY, USA, 2009), 401--406.

Cited By

View all
  • (2022)Multi-Source Integration based Transfer Learning Method for Cross-User sEMG Gesture Recognition2022 International Joint Conference on Neural Networks (IJCNN)10.1109/IJCNN55064.2022.9892711(1-8)Online publication date: 18-Jul-2022
  • (2021)Emerging ExG-based NUI Inputs in Extended Realities: A Bottom-up SurveyACM Transactions on Interactive Intelligent Systems10.1145/345795011:2(1-49)Online publication date: 21-Jul-2021
  • (2019)Factors that Impact the Acceptability of On-Body Interaction by Users with Visual ImpairmentsHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29381-9_17(267-287)Online publication date: 2-Sep-2019
  • Show More Cited By

Index Terms

  1. From One to Many Users and Contexts: A Classifier for Hand and Arm Gestures

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    IUI '15: Proceedings of the 20th International Conference on Intelligent User Interfaces
    March 2015
    480 pages
    ISBN:9781450333061
    DOI:10.1145/2678025
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 March 2015

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. gesture recognition
    2. hand and arm gestures
    3. machine learning
    4. surface electromyography
    5. user studies

    Qualifiers

    • Research-article

    Conference

    IUI'15
    Sponsor:

    Acceptance Rates

    IUI '15 Paper Acceptance Rate 47 of 205 submissions, 23%;
    Overall Acceptance Rate 746 of 2,811 submissions, 27%

    Upcoming Conference

    IUI '25

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)6
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 22 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2022)Multi-Source Integration based Transfer Learning Method for Cross-User sEMG Gesture Recognition2022 International Joint Conference on Neural Networks (IJCNN)10.1109/IJCNN55064.2022.9892711(1-8)Online publication date: 18-Jul-2022
    • (2021)Emerging ExG-based NUI Inputs in Extended Realities: A Bottom-up SurveyACM Transactions on Interactive Intelligent Systems10.1145/345795011:2(1-49)Online publication date: 21-Jul-2021
    • (2019)Factors that Impact the Acceptability of On-Body Interaction by Users with Visual ImpairmentsHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29381-9_17(267-287)Online publication date: 2-Sep-2019
    • (2015)On-Body Interaction for Optimized AccessibilityCompanion Proceedings of the 20th International Conference on Intelligent User Interfaces10.1145/2732158.2732164(121-124)Online publication date: 29-Mar-2015

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media