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Optimistic Programming of Touch Interaction

Published: 25 August 2014 Publication History

Abstract

Touch-sensitive surfaces have become a predominant input medium for computing devices. In particular, multitouch capability of these devices has given rise to developing rich interaction vocabularies for “real” direct manipulation of user interfaces. However, the richness and flexibility of touch interaction often comes with significant complexity for programming these behaviors. Particularly, finger touches, though intuitive, are imprecise and lead to ambiguity. Touch input often involves coordinated movements of multiple fingers as opposed to the single pointer of a traditional WIMP interface. It is challenging in not only detecting the intended motion carried out by these fingers but also in determining the target objects being manipulated due to multiple focus points. Currently, developers often need to build touch behaviors by dealing with raw touch events that is effort consuming and error-prone. In this article, we present Touch, a tool that allows developers to easily specify their desired touch behaviors by demonstrating them live on a touch-sensitive device or selecting them from a list of common behaviors. Developers can then integrate these touch behaviors into their application as resources and via an API exposed by our runtime framework. The integrated tool support enables developers to think and program optimistically about how these touch interactions should behave, without worrying about underlying complexity and technical details in detecting target behaviors and invoking application logic. We discuss the design of several novel inference algorithms that underlie these tool supports and evaluate them against a multitouch dataset that we collected from end users. We also demonstrate the usefulness of our system via an example application.

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Cited By

View all
  • (2021)Building Adaptive Touch Interfaces—Case Study 6Intelligent Computing for Interactive System Design10.1145/3447404.3447426(379-406)Online publication date: 23-Feb-2021
  • (2019)Kinetics: A Mathematical Model for an On-Screen Gamepad Controllable by Finger-TiltingExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356289(467-474)Online publication date: 17-Oct-2019
  • (2017)ImprovACM Transactions on Computer-Human Interaction10.1145/305786224:2(1-21)Online publication date: 11-Apr-2017
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction  Volume 21, Issue 4
August 2014
141 pages
ISSN:1073-0516
EISSN:1557-7325
DOI:10.1145/2633907
Issue’s Table of Contents
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 August 2014
Accepted: 01 June 2014
Revised: 01 March 2014
Received: 01 October 2013
Published in TOCHI Volume 21, Issue 4

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Author Tags

  1. Touch gestures
  2. dynamic Bayesian networks
  3. multitouch interaction
  4. probabilistic inference
  5. rapid prototyping
  6. uncertainty
  7. user interface programming paradigms

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Cited By

View all
  • (2021)Building Adaptive Touch Interfaces—Case Study 6Intelligent Computing for Interactive System Design10.1145/3447404.3447426(379-406)Online publication date: 23-Feb-2021
  • (2019)Kinetics: A Mathematical Model for an On-Screen Gamepad Controllable by Finger-TiltingExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356289(467-474)Online publication date: 17-Oct-2019
  • (2017)ImprovACM Transactions on Computer-Human Interaction10.1145/305786224:2(1-21)Online publication date: 11-Apr-2017
  • (2017)ProbUIProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025502(4640-4653)Online publication date: 2-May-2017
  • (2016)Gesture morpherProceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/2935334.2935391(227-232)Online publication date: 6-Sep-2016
  • (2016)Software Support for Multitouch Interaction: The End-User Programming PerspectiveIEEE Pervasive Computing10.1109/MPRV.2016.315:1(78-86)Online publication date: 1-Jan-2016
  • (2015)An Architecture for Generating Interactive Feedback in Probabilistic User InterfacesProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702228(2545-2554)Online publication date: 18-Apr-2015

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