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Cyberith virtualizer: a locomotion device for virtual reality

Published: 27 July 2014 Publication History

Abstract

The Virtualizer is an easy to use virtual reality device, that allows the user to walk through any kind of virtual environment in real time. It does so by combining a low friction principle and high precision sensors with a special mechanical construction, resulting in a new form of omni-directional treadmill.

Cited By

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  • (2024)Implementation and Evaluation of Walk-in-Place Using a Low-Cost Motion-Capture Device for Virtual Reality ApplicationsSensors10.3390/s2409284824:9(2848)Online publication date: 30-Apr-2024
  • (2024)Gait patterns during overground and virtual omnidirectional treadmill walkingJournal of NeuroEngineering and Rehabilitation10.1186/s12984-023-01286-621:1Online publication date: 22-Feb-2024
  • (2024)A Comparative Study of Omnidirectional Locomotion Systems: Task Performance and User Preferences in Virtual RealityProceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games10.1145/3677388.3696326(1-11)Online publication date: 21-Nov-2024
  • Show More Cited By

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Information

Published In

cover image ACM Conferences
SIGGRAPH '14: ACM SIGGRAPH 2014 Emerging Technologies
July 2014
26 pages
ISBN:9781450329613
DOI:10.1145/2614066
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 July 2014

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Author Tags

  1. VR treadmill
  2. immersion
  3. locomotion
  4. low friction
  5. omnidirectional treadmill
  6. virtual reality

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  • Research-article

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SIGGRAPH '14
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)Implementation and Evaluation of Walk-in-Place Using a Low-Cost Motion-Capture Device for Virtual Reality ApplicationsSensors10.3390/s2409284824:9(2848)Online publication date: 30-Apr-2024
  • (2024)Gait patterns during overground and virtual omnidirectional treadmill walkingJournal of NeuroEngineering and Rehabilitation10.1186/s12984-023-01286-621:1Online publication date: 22-Feb-2024
  • (2024)A Comparative Study of Omnidirectional Locomotion Systems: Task Performance and User Preferences in Virtual RealityProceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games10.1145/3677388.3696326(1-11)Online publication date: 21-Nov-2024
  • (2024)Comparative Effectiveness of an Omnidirectional Treadmill versus Natural Walking for Navigating in Virtual EnvironmentsACM Symposium on Applied Perception 202410.1145/3675231.3675243(1-10)Online publication date: 30-Aug-2024
  • (2024)Effects of Different Tracker-driven Direction Sources on Continuous Artificial Locomotion in VRProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687735(1-10)Online publication date: 9-Oct-2024
  • (2024)Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined SpacesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642395(1-13)Online publication date: 11-May-2024
  • (2024)Spatial Contraction Based on Velocity Variation for Natural Walking in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337210930:5(2444-2453)Online publication date: 4-Mar-2024
  • (2024)Redirected Walking on Omnidirectional TreadmillIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324435930:7(3884-3901)Online publication date: Jul-2024
  • (2024)Human Gait Detection Method Based on Binocular Vision for Virtual Reality Omnidirectional Treadmill2024 36th Chinese Control and Decision Conference (CCDC)10.1109/CCDC62350.2024.10587626(1995-2002)Online publication date: 25-May-2024
  • (2024)Exploring User Preferences for Walking in Virtual Reality Interfaces Through an Online QuestionnaireVirtual, Augmented and Mixed Reality10.1007/978-3-031-61041-7_16(244-258)Online publication date: 1-Jun-2024
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